First off and primary to my enjoyment of the game overall is the new and improved missions. I am loving every bit of it, It got quite tiring to play the same three setup/mission combos over and over again at the FLGS and then once again at a local tournament. (I know that some tournaments used other things, but still...) Which more than anything has resulted in the less importance on kill points than before (yay!)
The chances of you playing two games that are nearly the same setup, with the same mission and objectives is extremely rare now with the advent of mysterious terrain and objectives which add a thread of variety to each and every game (and yes I am of the opinion that those rules are not optional, they are not presented as such in the rule book, so why do we think that they can be?) To em this variety and excitement of never quite knowing what things are going to be like make the player have to anticipate far more than you used to, making the game far more thematic as well as thought provoking. So if you find your games getting a bit stagnant make sure you -USE- these rules, from the terrain and archeotech things to the mysterious objectives.
What do you guys think is the greatest thing about the new edition? Do you think it is the new way terrain works? The new missions? Or perhaps it is the allies chart or the something else?
Once again, if you readers have anything you would like me to cover in a post (I recommend Imperial Guard questions but hell I will give any subject a shot as long as it pertains to 40k) shoot me an email at firstname.lastname@example.org
Until next time, burn some heretics, kill some mutants, and do it always.....
FOR THE EMPEROR!