Wargaming, Conversions, Paint and more
Looking good, hammer looks great
Wow, the first thing that really struck me (besides the fact that you would weather a model LOL!) was the amazing colors on the hammers. The blue transitions to white so smoothly.I know that you used the technique displayed by Les on APJ, but a think an in depth tutorial, especially for non-sword shaped items like hammers or maybe even fists would be very helpful. I myself am trying to figure out how to make a molten looking fist for my Khorne Khav!
Your painting is amazing. And I am glad you finally did some bit of weathering Chris! Though it is funny what my vision of weathering is and yours, neither is necessarily better, but they vary in styles GREATLY (and yours far more skill.)I plan on continuing my skill development soon enough, and perhaps someday being as good as you!
Something about the OSL around the eyes doesn't sit right with me, but agree with everyone else about the hammers - amazing job.
The weathering DOES look great. My only (admittedly nit-picky) critique is, why is there so much weathering on the back of the models? It's like they have been turning their backs to the enemy and getting pounded by artillery. I know the presence of lots of surface area is tempting to play with, but don't forget to factor in the "story" that your painting will invoke.
The OSL is heavy handed. I'm learning it...and not doing very well, but trying. The one that looks the worst was my first attempt and it just looks like hard line high lights more than a soft coloring from the light glow of red eyes. I'll have it down by the end of this army!Chaplain- True, I agree with what you're saying. I didn't want to do anything to the top portion because...how did it get there? But, I had to do something and I just weathered it. It was a choice between balance and realism. I showed it to my wife and asked her "So, does is look -real-?" and she said "Are you asking me if you're plastic soldier looks -real-?"
Hmm, looking at the weathering, I think it is just a matter of placement. Since we have no real world example of tactical dreadnaught armor, we have to take a look at military vehicles and vehicles in general. The first places to get chipped (the style of weathering used in this case), is the edges, corners and hard lines of the vehicles. So in this case, the chipping just needs to be moved to those areas or need to originate from those areas in order to complete the effect. There are some great example all over coolminiornot's site where the same method was used on Golden Daemon entries and winners.