Tuesday, January 15, 2013
New Dark Angels Codex Thoughts Part 2: The Elites!
Old School here to continue the talk I started yesterday concerning the new Dark Angels codex. We talked about HQs and my initial thoughts and today we will continue with the Elites section. No discussion about Dark Angels Elites would be complete without talking about the Death Wing. Since the Terminator army was one of my first and certainly one of my favorites, we will start there:
Death Wing Terminators
The Death Wing Terminator Squad once weighed in at 215 points, but with an adjustment per basic terminator of just one point, you arrive at the new DW, which, like many units in the new book, has recieved a new suite of special rules. Fearless is an old stand by for the DW, but the Inner Circle also gives them Adamantium Will, which isn't too bad either. The Deathwing also gained a very cool new take on Death Wing Assault, allowing them to come in automatically on either turn one or two - which is how DW assault always should have been.
- Now here is where the big weenie comes in for those of you who played DW through 5th edition and have a bunch of TH/SS termies hanging around - The TH/SS costs 5 points, bringing a DW TH/SS model to 49pts, which, if you ask me, is too much even for that many special rules. In 6th edition, dakka rules the roost and the weight of dice care not for storm shields.
The good news is they also gained a rule that allows them to have twinlinked ranged weapons the turn they land! Suddenly, I don't miss my storm shields so much. In fact, with the ability to split fire and most of my weapons being 24", I want to deep strike all the time, bringing weapons like the cyclone missile launcher or the newly discounted assault cannon to bear against vehicles, while my storm bolters work on those blobs out there!
Speaking of Split Fire, a lot of folks have said it is very nice because we can take 10 man squads. Well ... yeah, but you also can't combat squad and you really need more than 2 10 man squads of anything in an objectives game, so I would stick to the five man squads and just use split fire as described above.
Death Wing Knights
Death Wing Knights are the new unit people love to hate. Whether they cry that it is over powered or that it cannot kill Marines, the unit is the subject of contraversy. The bottom line to me is that I don't like to pay points for elite, dedicated combat units in an edition I characterize as shooty and horde oriented. By now most of you know their rules. I would like to look at these guys a little more in depth and get some playtesting in before I officially write them off. I also want to try them is a pure Deathwing setting to see how they add to the fight, if at all.
The Dark Angels Dreadnought is an interesting vehicle in the armoury and perhaps a look into the future of Dreads as we know them. The dread is designed in such a way that the basic dread is more expensive than the C:SM book, but at the same time, the weapon upgrades are cheaper to the degree that a lascannon/ missile dread here will cost the same there ... except, the once loved Rifleman Dread enjoys a slight discount in this book at 120pts, which is still a value for the firepower in my opinion. Venerable status is cheaper here than ever before, but honestly, considering that dreads tend to get glanced to death and penetrating hits still take a HP, the venerable trait is much less useful than it once was and I would leave it home to keep any dread I took cheap and cheerful.
These guys are the chosen of the DA codex. They run at the same cost per model as their CSM equivilents, while falling short of the cost and capability of Stearnguard. The squad can be kitted out to take a host of combi, special and heavy weapons OR can be kitted with items like power weapons, claws or even storm shields. Honestly, by the time you pay the cost for the combat version of this squad, it isn't efficient or worthwhile at all. There may be some merit to taking the shooty version, but I have a laundry list of units that I want to try first that can take on some of the same tasks (like Black Knights, ect).
That's as far as I go today! I would like to preserve my wrists and eyes for diving into the rest of the book this week! With that said, I think I covered my intitial feelings here, but certainly left some ground to cover so I would certainly love to hear what everyone thinks of the elite section of this book!