Saturday, June 30, 2012
Keep Your Enemies Close: FAQs Calm the Allies Heat
If you are one of the people who are still really concerned about the possibility of Allies creating "broken combos," I would like you to a look at the FAQs posted this morning and comb through them. For the most part, allies, even brothers in arms can hold hands a little, but the full blown full-frontal festival many expected has been limited back to the realms of sanity. There are also some strange
A couple of things you can't do with your new BFFs:
Eldar can't use Dark Eldar Web Way portals
Vulcan He'stan only helps Codex: Space Marines gear
Blood Chalices only work for Codex: Blood Angels
There are more things you will pick up as you go through, including changes to weapons and the way some stuff armies have come to rely upon heavily work. I know people have been talking about the FAQs all day, but really, there is a lot of information there. I thought we had all the details this morning, but we still managed to play a game with Eldrad coming out of a Webway portal and Beastmaster attacking out of the Webway portal (you can't assault the turn you come out anymore).
Anyway, here is the link to the FAQs
What do you think about the changes the FAQs bring and how do you feel about the allies perceptions now that you can see where GW was going with it from the FAQ perspective? Is there any other change from the FAQs that maybe suprised you (Ork players, I know you are scratching your heads).