Tuesday, September 27, 2011

Orktober Missions!

Here are the missions for the upcoming tournament in battle creek, MI. Some fun halloween themed goodness!



Mission One – Devil’s Night

Mission – The night before Halloween has traditionally been a time for mischief. In
Grim dark future it’s a time to destroy as much as you can before your enemy sees
what hit him.

Deployment – Dawn of War deployment as per rulebook (pg. 93) with the exception to
the night fighting rules (see below)

Primary Victory Conditions – Kill Points, each player receives 2 kill points for each
enemy unit that has been completely destroyed while the night fighting rules are in
effect. Any enemy units that have been destroyed any turn after night fighting rules
are removed are worth 1 Kill Point. The player with the most kill points at the end of
the game is the winner.


Hollow’s Eve – The night fighting rule does not end after turn one as per rulebook.
At the end of game turn 3, a player must roll a dice. On a 4+ the night fighting rule
continues. If this is the case, at the end of game turn 4, a player rolls another dice
and on a 3+ the night fighting rule continues. If the night fighting rule is still in
effect at the end of game turn 5 it will end on a 2+. On game turn 6 night fighting
automatically ends.


Game Length – At the end of game turn 5, a player must roll a dice. On a 1-2 the
game ends immediately, on 3+ the game turn 6 is played. If this is the case, a player
will roll another dice at the end of turn 6, and this time a 4+ the game continues,
and game turn 7 is played. At the end of game turn 7, the game ends automatically

Battle Point Modifiers –
+1 Battle point if you “vandalized” any one of your opponents’ vehicles, a vehicle is
considered vandalized if it has been immobilized or weapon destroyed but not wreaked
or exploded
+1 Battle point if you got First Blood, if you were the first player to score a kill point
+1 Battle point if you forced any of your opponents units to flee off the table


Mission Two – Trick or Treat

Mission – On Halloween kids from all over dress up in costumes to wander the
streets in search for candy. In the Grim Dark future, Kids don’t leave the house asking
for handouts without an armed escort!

Deployment – Spearhead as per rulebook (pg.93)

Primary Victory Conditions – Loot counters, Each Player will receive three “trick or
treators” These models can be placed into any unit (infantry, jump infantry, beasts,
vehicles, etc) only units with “trick or treators” count as scoring. The “trick or
Treators” counts as decorative markers hence have no stat line; do not take up space
in a transport, etc. If they become an issue move them so they are out of the way. A
scoring unit within’ 3” of an objective marker at the end of EITHER player turn
receives a Loot counter (AKA Candy) this applies for any condition (in an assault,
fleeing, in a transport, etc.) only one scoring unit can receive a loot counter per
objective, but one unit can receive loot counters from multiple objectives. If a
scoring unit is destroyed it loses all its candy counters that unit has collected and
the “trick or treator” model. Which ever player has the most loot counters at the end
of the game wins.

Game Length – At the end of game turn 5, a player must roll a dice. On a 1-2 the
game ends immediately, on 3+ the game turn 6 is played. If this is the case, a player
will roll another dice at the end of turn 6, and this time a 4+ the game continues,
and game turn 7 is played. At the end of game turn 7, the game ends automatically

Battle Point Modifiers –
+1 Battle point If all of your “trick or Treators” survive the entire game
+1 Battle point if you destroy all of your opponents “trick or Treators”
+1 Battle Point if you prevent your opponent from getting any Candy


Mission Three – Smashing Pumpkins

Mission – Trick or Treating is just that, if you don’t have a treat to give out it’s time
for a trick. After all the candies are gone or some clown is giving out toothbrushes
it’s time to get some payback. In the grim dark future if you plan on smashing
someone’s pumpkins you better bring an army.

Deployment – Pitched battle as per rulebook (pg. 92)

Primary Victory Condition – Victory Points, Each player receives 3 objective markers
(AKA pumpkins). After deciding deployment zone but before deploying any units,
starting with the player that is deploying first, each player takes turns placing
objectives in their HALF (24” from their edge) of the table. These objectives must
not be within 12” of another objective. Victory points are determined as per the
rulebook (SRB pg. 108 or BRB pg. 300) also each of your opponents Pumpkins are each
worth 250 Victory points if they are destroyed. The player with the most victory
points at the end of the game is the winner.

Smashing Pumpkins - To destroy a pumpkin you can shoot it. Any hit will destroy the
pumpkin (no need to roll to wound), but the pumpkin being so small and full of
Halloween cheer is granted a 3+ invulnerable save. Also the pumpkins can be assaulted
in which case it is automatically destroyed when a model gets in to base to base
contact. Note that the Pumpkin has to be assaulted or shot to be destroyed.

Game Length – At the end of game turn 5, a player must roll a dice. On a 1-2 the
game ends immediately, on 3+ the game turn 6 is played. If this is the case, a player
will roll another dice at the end of turn 6, and this time a 4+ the game continues,
and game turn 7 is played. At the end of game turn 7, the game ends automatically

Battle Point Modifiers –
+1 Battle point if you destroy all of your opponents’ pumpkins
+1 Battle point if all of your pumpkins survive till the end of the game
+1 Battle Point if you beat you opponents victory point total by more than 1251 points.

6 comments:

  1. I like the mission ideas. They look like a lot of fun. Reading these as an outsider there's just a few points that I think need clarification or improvement.

    In mission 2 you don't list how to the objective markers are placed or how many there are. Also the second and third bonuses appear to be pretty much the same thing. In mission 3 the destruction of the pumpkins by shooting seems a little too easy. A strong shooting army could wipe out all of them on the first turn or two.

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  2. Nice missions, I do concur however that armies like Nids and daemons have an obvious handicap in mission three. I trust terrain will be fairly equal so as not to give other obvious advantages in mission three.

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  3. was just wondering if anyone has an idea how many will be there?

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  4. Also if anyone has contact with the titans store can you tell them that 3 more people are coming. I keep trying to preregister but calling the phone number just rings and rings and rings while my activation to their forums has been pending approval for over a month now.

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  5. was finally able to get through so never mind

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  6. I have updated and corrected some of the issues. There are three objectives in mission two. One in the center of board and two in the center of the open deployment quarters. The last bonus battle point is changed to you must have twice as much candy than your opponent. In mission three, the pumpkins now have a 2+ invul vs. Shooting. The pumpkins are actually fairly small (easily fit on a 25mm base) so placing them out of line of sight shouldnt be an issue. Looking forward to see you guys there.

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