Thursday, August 11, 2011
GenCon round up part 1
Finally, after I'm all settled in I'm ready to give a little round up of what went on at gencon. My first post will just hit the 40k stuff.
A quick over view of how FF has broken into the role playing possibilities of the 40k universe is with their now four campaign settings; Dark Heresy, Rouge Trader, Death Watch and the newest release, Black Crusade. Each of these settings follow the same rules sets and can cross over into each other with some tweeking just to match power levels. Obviously it's hard for a lowly henchmen to fight off the space marine elite of the death watch, but not impossible to have your characters enter into the Deathwatch world or for your Deathwatch characters to be challenged by the meddling from some humans.
The designers said there were a lot of new changes and modifications in the Black Crusade book that should help players better mesh their campaigns. They've combined skills that are similar into one skill, for example move silent, follow, stealth became one skill which I think they called concealment. They've changed some names of skills because they wanted the same skills available in Dark Heresy to be available to Black Crusade so the names became more neutral.
Finally, I really liked that this campaign was designed not only to play, but for GM's to hash out their antagonist (whatever FF calls them) in your imperial campaign. On the other side of this coin, if you're playing a Black Crusade campaign, a GM can use Deathwatch to make an antagonist for their campaign as well. It really reminded me of the Book of Vile Darkness/Book of Exalted Deeds from D&D in that you can play a campaign with them or take from them to thicken your plot in your campaign.
So, that's about as good as I can report back from a perspective of someone that doesn't play the game.