Monday, June 6, 2011
The Beginning of the end of the beginning.... A new army on the horizon
As every hobbiest knows, at some point during their time playing the game, they become unhappy with how things currently are happening, on how their army performs, or how their color scheme is coming together.
Personally… I have none of these problems, I love my Imperial Guard. I love the models I use (mmmm D.K.K.), I love the multiple ways my army can be played, and almost every game I play I perform well, and win a good chunk, far far more than I lose, and I absolutely LOVE my dirty, grimy mud filled look my army has, no matter what others think or say about it (and thank you to those who appreciate it, and ask questions about it).
However, some part of me has finally decided that it is time to move forward and discover a new army, experience a new style of play, see the world from another perspective. So now begins the journey… yet do not be afraid my dear friends, my Guard are still my love, and I still will play them often, and continue to paint the models that still need to be painted and assembled…. But what should my new army be? Such is a question that has been plaguing me for the past month (during which I for some god awful reason I haven’t played a single game I think).
I have however narrowed my choices down to what I think are four very good, very fun armies, maybe five once the love for GK goes down a bit. In no particular order are the armies I am looking at.
1. Dark Eldar – besides the fact they we do not have many D.E. players at the local store, I enjoy their look and feel, along with the speed involved in their play, they are a far departure from my current style of sit in a corner and make you work for it with my Russ line taking you apart. The eldar are nice and assault but with strategy needed in order to properly find what you -should- assault.
2. Nids – A favorite of our beloved Old School, and quite an interesting army. I like the look of the models, and the diversity of styles, along with the multiple methods of entry onto the board, and the plain ass toughness of the models. Plus the paint schemes are -wide- open to whatever a person wants out of them, giving way to much fun in the hobby side of things.
3. Blood Angels – A fast moving marine army, with plenty of different methods, and plenty which I think have been cast aside far too quickly by the majority of people out there, and with the GK codex out and the Imperial Guard strategies changed because of it, I find the possibilities nearly endless with the army. Unfortunately I have been heavily discouraged by my friends from starting another imperium army, and while I don’t disagree that it would be nice to get a feel for the Xenos, the idea of 3+ armor saves is VERY nice.
4. Orks – What can I say about the Orks, they again have some amazing lists, great variation in play styles, AMAZING conversion possibilities, and are ALWAYS a fun time to play against and with. Plus there is a lot in their armies I think are underused because they are inconsistent (which is half the fun of Orks). The negative is they are an older codex now, and showing it in some areas, however they still win A LOT in our area, and they still have quite a bit of power as shown at Adepticon this year.
So what do you all think? What army do you think I should start and why? Perhaps it is one not on this list and you want to argue for it?
Until next time, burn some heretics, kill some mutants, and do it always....
FOR THE EMPEROR