Wednesday, March 2, 2011
Keeping the scatter honest
There is always a rule that seems to get pushed, prodded, pulled and abused in its proper fashion in a game. Some rule that is necessary to the game creates a whole slew of issues which frustrates gamers.
For me this is deep striking, and to a lesser extent blast templates in general (which I do love btw). Mainly this is due to the issues that arise from scattering, and with deep striking, the mishap table. No one wants to lose a good chunk of their army to the warp because of a half, or even a quarter of an inch difference in placement and angle of the scatter, or going from 3 wounds from your blast template to none.
This will cause more than a few arguments at the table, and for me at least, as well as quite a few others, has caused the enjoyment of the game to go from good to not good at all. Either by the fact I as a player, feel really uncomfortable and feel like I would look like a jerk if I called the person on it too hard, and I seem to usually fold if they argue about it.
The issue becomes even harder when models have a top heavy side, causing them to be easily fallen over or nudged further creating issues on where a model was supposed to be placed vs. where it ended up. In tournaments I have even seen people visibly cheat, and not been able to say anything because I was simply a sideline watcher
So how do we fix the issue? How do we stop the cheating/misguiding? Primarily I think it is time for the players as a whole to stop being shy about calling people out, and stop being shy about keeping with your argument. If you think that someone is cheating you, or just wrong, don’t shy away from it. Keep on them on it, call a judge over. Perhaps force them to roll their scatter die nice and close, if they fail to do so, no matter the result, make them re-roll.
All these things can help, and eventually we might see a change. What other issues do you see in the game?
Until next time, burn some heretics, kill some mutants, and do it always....
FOR THE EMPEROR!