Friday, January 3, 2014

TJ Must Die Open - Final Preperations

Fly back and ready for Sunday.

You may or may not know that there is an 1850 "classic" 40k event coming up in Lansing on Sunday at Evolution Games.

"Classic" is what I'll call Warhammer 40k using just the core rule book and hardback/digital codices. In short, no "expansion" books like Escalation, Planet Strike, etc. or Dataslates. I presume we'll see a lot of "classic" while we gradually figure out other formats.Anyways. I am ready.
I've been play-testing and theory-hammering out my list and I think I've got the fat trimmed.
The main tweaks involved dropping the bikes in favor of more Spawn. Spawn just work better in every aspect except shooting, obviously. Also, I added my favorite piece of wargear, the Burning Brand. What a great weapon.
The next tweak is probably the biggest: Double sorcerer. This might be huge. I evaluated my three games (I mean HEAVY playtesting! :-p) and found that the Lord on a Bike rarely did anything while my Sorcerer was a big player. Why not double the fun? I've opened up a wider variety with 6 rolls on whatever table I need. Playing an elite army (I'm looking at you Dreadknights), I can roll on Biomancy 6 times hoping for Iron Arm, Endurance and Enfeeble. Playing against low-leadership armies? Telepathy, here I come! Need cover? Roll for invisibility! Haven't lost in a while? Roll all Pyromancy!

We'll see how it plays out.
I plan on making a great tourney report with plenty of pictures for Sunday. I should have a fully painted and based army for the event, so expect the best. Below, I've attached my check sheet for each game and my actual army list.
Be warned: If you're playing in the event, this is the actual list I am playing. I would recommend that you do NOT tech against it. I imagine this isn't the winning list. IF you want to tech against it, I imagine a list you might have trouble with would be the regular meta: Tau shooting and Wave Serpents... pretty much the opposite of this list.
But if you do tech against me, well, I imagine you'll feel extra bad when MY BAD GUYS RUN WILD ON YOU!!!!
BROTHER!

Chaos Sorcerer        War.ord Trait:       Game # : 1. Roll Reserves
Megaloconjurate the Dark   Opponent: 2. Blessing/Maledictions
  Boons:   Army: 3. Movement
WS BS S T W I A Ld Sv   Warlord: 4. Shooting
5 4 4 5 2 4 2 10 3+ /4+   Night Fight? 5. Run/Flatout
    Deployment? 6. Assault Phase
Power:       Mission? 7. Soul Blaze / IWND
Power:  
Power:  
Wargear: Bike, Sigil, Spell Familiar, Burning Brand, Level 3, Meltabombs, Sword Heldrake      
Tetanus  
Chaos Sorcerer                  BS F S R HP SV
Darkly the Aspiring   3 12 12 10 3 5+
  Boons:  
WS BS S T W I A Ld Sv   Maulerfiend          
5 4 4 5 2 4 2 10 3+ /4+   Lashers  
    WS BS S F S R I A HP
Power:       3 3 10 12 12 10 3 3 3
Power:  
Power:   Maulerfiend          
Wargear: Bike, Sigil, Spell Familiar, Bolt Pistol, Level 3, Meltabombs, Axe Magmacutters  
WS BS S F S R I A HP
Necron Destroyer Lord             3 3 10 12 12 10 3 3 3
Sut'tuk the Everliving EVER LIVING  
    Annihilation Barge     Living Metal!
WS BS S T W I A Ld Sv   Underslung Tesla    
4 4 5 6 3 2 3 10 2+   BS F S R     NOTES:
    4 11 11 11      
Preferred Enemy         Night Scythe      
Reanimation Protocols   4 11 11 11      
Independent Character   Night Scythe      
Wargear: Warscythe, Semp Weave, Mind Shackles     4 11 11 11      

205 Chaos Sorcerer
  Sigil of Corruption, Level 3, Spell Familiar, Bike, Burning Brand, Meltabomb
     
175 Chaos Sorcerer
  Sigil of Corruption, Level 3, Spell Familiar, Bike, Meltabombs
     
180 Spawn x 5
  Mark of Nurgle
     
180 Spawn x 5
  Mark of Nurgle
     
170 Heldrake  
  Baleflamer
     
50 Cultists  
50 Cultists  
     
135 Maulerfiend
  Lasher Tendrils
     
125 Maulerfiend
160 Destroyer Lord
Weave, Mind Shackles
65 Necron Warriors x 5
100 Night Scythe
65 Necron Warriors x 5
100 Night Scythe
90 Annihilation Barge
Telsa
1850

4 comments:

  1. Curious to know how you use your cultists? I rarely used them in large numbers. I am guessing your sorcerers are with the spawns...so tarpit?

    ReplyDelete
  2. Come to think of it, unless i have missed something, the max number of cultist per squad is 35 no?

    ReplyDelete
    Replies
    1. 50 points!
      The minimum squad size is what I run. I'm working on the tournament reports now, look forward to seeing them when work cools down a bit.
      Maybe this weekend?

      Delete
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