So with some 20 days to prepare, its time to get ready!
The last game I played, I ran something semi-familiar in the form of Chaos/Necrons. The stuff that was new to me was Maulerfiends. Well, here's the thing, I have one Maulerfiend that I'll be hard pressed to have painted before then and haven't even started scratch building my other two. So, back to the drawing board.
Plus, I don't enjoy playing Daemons primary. So there. I won't rule them out as allies though. Their Daemon Princes are great. And Fateweaver and I are still friends on Facebook. It's complicated. Don't tell them I said that.
My Necrons are also possible as a primary but their no-Warlord chart thing actually really bugs me. Why no-data-slate update?! Is it so hard to make that available?
My Guard hasn't interested me really at all, even though my buddy Jerren has loaned me two more Vendettas, giving me a very possible triple Vendetta/ single Heldrake list, WITH a Daemon Prince to boot. Maybe I overplayed them in 5th? Or that if I run some sort of mechanized Guard, I just am totally outshot by Eldar. I don't want to bring a knife to a gun fight.
So that probably leaves me with Chaos Marines / Necron anyways. Chaos as primary as I want to use all of my Fast Attack slots and Necrons as allies to take advantage of double scoring Scythes.
After screwing around with points and models that I had available, I came out with this at the bottom:
Obviously the Vindicators seem to be coming out of nowhere. Who uses those anyways? ME BABY! At first glance, they are TERRIBLE in the current meta. And they sure could be. But I really like AV 13, I really like the short/deadly threat range and how it interacts with my close combat threats. Additionally, they will make deathstars nervous if they ever fail a psy test or I seize and they are within 30". Or if Serpents fire off that Shield, hitting two per blast isn't out of the question and ST10 AP 2 Ord isn't so bad. I just need to keep an eye on my side armor...
I love the level 3 Sorcerer, I will probably always run three rolls on Biomancy, hoping for the "Unholy Trinity" Iron Arm, Endurance and Enfeeble. There might be a few games where Telepathy will be better, perhaps against anything where Invisibility would be better than those other three, or when facing generally low leadership armies. I wish I could work Burning Brand in there but I guess I'll live.
The other strange thing is the lone Destroyer Lord. I've tried the Overlord getting out of the Night Scythe and enjoyed it, but I think losing the two Maulerfiends means I need another legit fast close combat threat. A Destroyer Lord can just outright murder vehicles, tied up anything without a Power-Axe or better forever or Slay Warlords like a villain. Probably just need to be smart with him.
With three units at AV13, three units that fly and some fast assault, I might have a deceptively good list going on here.
Then again, maybe not :) I've got the idea that Scarabs could be sweet too...
So help me out Dark Future readers. I am no expert. I am a father of three that doesn't get to play nearly as often as he wants to. What looks stupid? What looks awesome? Some of the logic sound?
|Level 3, Bike, Spell Familiar, ForceAxe, Aura of Dark|
|Bike, Nurgle, Gift, Powerfist, Powerclaw, Sigil|
|180||Spawn x 5|
|Mark of Nurgle|
|108||Bikers x 3|
|Meltagun x 2, Mark of Nurgle|
|65||Necron Warriors x 5|
|65||Necron Warriors x 5|