For part 2 I'm going to talk soely about Fantasy Flights game, Dust Tactics and their newest release, Dust Warfare.
Dust Tactics is the board game version of Dust warfare. Or should I say, Dust Warfare is the table top version of Dust Tactics. Since I hadn't played either I knew to get a proper view on the product I had to learn the board game. As far as Fantasy Flight games are concerned, Dust Tactics is the simplest board game they have. For those that have played Arkham Horror, we're talking shoots and ladders compared to axis and allies.
The game is similar in set up to games like Hordes, Warmachine and Malifaux in that your units have little reference cards with things such as their fire power, special abilities, movement, armor and wounds on them. The game's simple mechanics are fire power 4 means you get four shots. No charts or anything like that to reference. Movement 4 means you move 4 squares. The dice used are unique to the game with 4 blank sides and 2 sides with target recitals on them. Most attacks or saves rely on either rolling recitals or blanks. Typically when you're shooting you'll roll recitals and if you're in either hard or soft cover you'll need blanks or recitals respectively to save. Simple as that.
Without going to much further into boring rules and play I'll just put in my review of the game. I liked the game, enough to play it if there was a scene but not enough to start up a scene at my store. The fact that the rules were still clunky, with vehicle rules being the most unrefined of all of them, makes me want to wait before I give this game the thumbs up or thumbs down.
Being able to transfer your board game to a table top game was pretty cool and the board game version was a great way to get people into the bigger (more expensive) table top version. If there was a board game version of 40k (aside from space hulk) that was 70% less complicated than 40k I could use to introduce people to 40k I'd have all of my friends playing. I really like that marketing strategy and think other table top games could take that lesson from Dust.
Over all I think the game has great potential for people that like WWII stuff but don't feel like messing with Flames of War and want something different from the world wide tactics of Axis and Allies. Hopefully they'll fix the few things, most the vehical rules, that we found were lacking and publish a nice game set. I'd deffinitly give Dust your time just to see if it fits your play style and what you want in a game.