Lost in the storm of comments about the Blood Angels Dreadnaught and the Storm Raven, Forgeworld came out with an announcement today about their next set of models - 2 of which are already up for order. The Eldar get a set of new toys, the Warp Hunter tank destroyer, and the Shadow Spectre aspect warriors. These are set to be published in Imperial Armour Volume 11: "The Doom of Mymeara", but are available for pre-order now, and actually going out next week.
First off is the the Warp Hunter - that of the massive gun. Experimental rules here: http://www.forgeworld.co.uk/Downloads/Product/PDF/W/Warp-Hunter.pdf
This vehicle, while sharing the speed and armor profile of the rest of the Wave Serpent/Falcon family, mounts a devestating weapon - the D-Cannon. For everyone that has ever wanted a 36" range barrage blast weapon that wounds on a 2+, causes instant death on a 6, and is AP 2 - well, Merry Christmas. And for your happy new year, the Eldar have apparently cross-bred their D-Cannons with IG Hellhounds, because the Warp Hunter can also fire the weapon in template mode - place the narrow end of the template within 6" of the weapon, and now your D-Cannon can ignore cover! I can already see SeerK drooling at the anti-Marine possibilities. Prices start at 125 points, but with survivability upgrades (Holo-fields, Spirit stones), expect to pay around 170 - and you best buy those Holo-Fields, because this is going to be a high priority target until that first weapon destroyed result.
On the infantry side, we see the new Shadow Spectres - jet pack troops armed with chibi-Prism Cannons. Experimental rules here: http://www.forgeworld.co.uk/Downloads/Product/PDF/S/shadow-spectres.pdf
These guys are pricey - expect to pay in the range of 200 points for a squad of 5 with upgrades. But they sure pack a punch. Each is armed with a Prism rifle - Str 6, AP 2. Only 12" range, but don't get discouraged by that yet. Just like their larger brothers, they can combine fire, using their Ghostlight rule - +1 str for each additional member, +12" range, and they gain the lance rule. So all 5 can fire a Str 10 lance at 60". And with their jet packs (and the fact that they can measure LOS from a single member doing the shooting), they can do this from behind cover, using jump-shoot-jump tactics that we've seen from the Tau. Worried about missing with their Lance shot? They can take an exarch power that allows them to re-roll missed Ghostlight shots - BS 4 re-rollable aught to be fairly reliable. And since the Exarch can choose to join the Ghostlight shot or not, let's get 2 anti-vehicle shots a turn - he can be equipped with a 36" range Haywire launcher - one that pens on a 5-6, not just a 6 like current grenades (this may be a typo - remember, experimental rules).
They also come with Acute Senses, Deep Strike, and a 5+ invul save, but let's face it - hiding is going to be their best defense. The exarch can also buy Hit and Run as an exarch power, but I don't think it would be worth it - you have a max of 5 models, T3, with 4+/5++ armor (except the exarch who is a 3+), and one wound each. Unless you're being charged by Guard, you are probably not surviving the charge. Admittedly, if you get charged by a couple out-flanking Scout Sentinels or War Walkers, this would be a hugely useful thing to have - you have literally NOTHING that can hurt even armor 10 in close combat.
Both look like very solid options, also possibly a little expensive (as most ForgeWorld stuff tends to be).
I am very much looking forward to this! Sounds awesome!
ReplyDeleteThe models are very pretty, especially the sleek aspect warriors, and they fit the range well. I like how they've updated the old Epic-scale mini. It really is recognisable as a warp hunter.
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