Thursday, August 19, 2010

End of Days FAQ update


Old School here with a FAQ update for End of Days. I know the last FAQ went final two weeks ago, but as I predicted a couple of last minute questions came up that really need to be addressed prior to the tournament. I will address them first and then re-post the full FAQ in this post, so if you would like, you can copy/paste it and print it all together. Here are the new questions:
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The GW FAQ states that Grey Knight Terminators cannot embark in a Valkery. Will that count for all terminators in End of Days?
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We support the GW official FAQs for this tourney and in the spirit of that ruling, Terminators of any type will NOT embark in Valkeries or Vendettas.
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How does Daenomic Assault work when the team mate also has deep striking units?
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Pure and simple, the daenomic assault is seperate from any other reserves. The daemon player will split his force per the daemon rules, only counting daemon units, as an example - The daemon player has a daemon army and his extra unit is a squad of Chaos Terminators. The terminators do not count in any way toward or against the Daenomic Assault. The terminators deploy per regular deep strike rules or on the table as the player sees fit.
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How does a unit of codex daemons taken as an extra unit deploy?
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If you are taking a unit of Codex Daemons in say, your Space Marine Army as your End of Days Choice, they are automatically their own prefered group and will come in turn 1.
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How does Brother Corbulo effect a daenomic assault, can we re-roll for prefered group?
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Once again, we are trying to keep in the spirit of an existing FAQ with this ruling and since the Blood Angels FAQ ruled that he could not re-roll the deployment dice, we will rule for this tournament that he will not be able to allow a re-roll for preferred grouping during daenomic assault unless his model has already been deployed.
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How do Drop pod assaults take place if two team mates are space Marines from different codices? Do they add up all the pods and then deploy accordingly?
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No, the two armies are treated as seperate forces for the purposes of drop pod assault, so if each team took a drop pod and each one is taken from a codex that is subject to drop pod assault, then both pods would come in turn 1.
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Alright, that takes care of that, here is the rest of the FAQ for the third time:

End of Days tournament FAQ
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This FAQ is designed to answer some of the basic questions that have come up since the announcement of the Tournament back in May. This FAQ is designed to supplement the current FAQ rulings available on Games Workshop’s Web site and of course the codices and Big Red Rulebook! Remember that the golden rule is to have fun and to make sure both you and your opponent are having a good time.
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HOW DOES THIS WHOLE THING WORK? – TEAM QUESTIONS AND GENERAL END OF DAYS TOURNAMENT QUESTIONS
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Q. When taking the optional units from a separate codex, may I also take the unit’s dedicated transport if available? If not, then can units from different codexes ride in different vehicles?
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A. No, you may not take the dedicated transport, but unless it states in the unit’s entry that they cannot ride in vehicles (lesser daemons ect.), then units may ride in any friendly transport on the field with the following exceptions:
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1. Monstrous Creatures may never use a transport.
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2. If the vehicle normally may only transport 25mm based models, then they may only transport those models. If a model is capable of transporting 40mm bases, then they count as two models for the purpose of transport (same as they would in a Land Raider or Ork Trukk).
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3. Models with jump packs and jump infantry may only ride in transports that allow jump infantry such as the Storm Raven.
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Q. “How do psychic powers work when shared across different armies? Example: Can Eldrad Uthwe cast fortune on Daemons?”
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A. It is important to read your codex entry for this one as it applies not only to psychic powers, but also to other effects and powers. If your codex says in the entry for a psychic power that it can only be used on a certain army type, then that is how it will work in the End of Days. Example: Fortune in the Eldar codex states “Nominate 1 Eldar unit within 6” According to this ruling, only an Eldar unit may be targeted by and benefit from Fortune. – And no, Dark Eldar don’t count as Eldar for this purpose, nice try though!
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The same goes for things like Monoliths. A monolith may only transport Necrons according to the wording of its entry – though it otherwise would function normally.
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Q. What about Necrons? Can any Necron units be taken as the OTHER CODEX units and if so, wouldn’t they just phase out?
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A. For the purposes of being able to field those units of Necrons and including them as viable choices in the End of Days, individual units of Necrons bought as additional units by armies fielding separate codexes will not phase out – However, armies composed of Necrons will still be subject to the phase out rule.
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Q. How do allies work for Guard, are they going to be normal per The rules set forth in the printed Inquisition rules or are they going to be gone as in the PDF rules?
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The End of Days are desperate times indeed, as such, Guard, Daemon Hunters and Witch Hunters may take their allies per the rules in the printed codices BEFORE selecting their separate End of Days units.
Example – I am a guard player and want to take an Inquisitor Lord. After picking my compulsory Guard HQ and then the Inquisitor Lord, I may then take a unit of Ork boyz or whatever the separate codex unit is I wish to take!

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QUESTIONS ON MODELING, COUNTS AS AND ANYTHING ELSE
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Q. How loose are the rules for actual models being WYSIWYG? Can I bring heavily modified or converted models to the tourney under the condition that they count as something else? “IE, I don’t want to own any Tyranids models, but I want to run the Doom of Malan’tai. Since I am an Ork player, I wanted to run a Weirdboy instead; is this possible?”
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A. The rule on stand-ins is simple. To make it easy for everyone, your stand-in model or conversion should be on the same size base and should be roughly as tall and as wide as the original model. For the example, the Doom of Malan’Tai is a form of Zoanthrope, thus your wierdboy for this tournament should be on a 40mm base and either raised up on some rocks or maybe hovering. This makes it fair and lends itself to a cool conversion idea. If all else fails, buy a zoanthrope!
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The second half of this answer concerns WYSIWYG. If a model is supposed to be armed with an autocannon, but you have him armed with a missile launcher, you are violating WYSIWYG, If he is supposed to be wearing a jump pack and you have him wearing a regular pack, you are violating WYSIWYG. – However we will not be so evil as to say that grenades must be modeled AND if your codex entry gives you bolters, bolt pistols and close combat
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Q. There are a number of models that do not exist right now that have rules in the GW codexes, like the Storm Raven, Thunderwolf Cavalry, Tyrannofexes, Tervigons ect. What base size should those be?
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A. Look, the purpose of this tourney is to have fun and I would hate for people to spend the whole tournament getting bent out of shape about base size and stuff like that. I can also see the point in setting a standard so that there are no shenanigans like “Hey this dire wolf on the 25mm base is a Wolf Lord on Thunderwolf, FEAR ME!” The key is to use common sense. Here is the baseline set of rules for the models that don’t exist:
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Thunderwolf cav – bike base minimal, 60mm base max.
Tyrranofex, Tervigon, Harpy – 60mm base minimal, Large Oval Base max
Daemon Chariots – Chariot Bases period.Storm Raven – Given its transport capacity, a valkery is a good stand in model and should be a decent representation for size (just imagine the assault ramp on the front). There will be no rhinos on flying stands representing the Storm Raven and any Storm Raven conversions will be mounted on the valkery base and stand and the model will be subject to the rules for close combat and debarkation set forth by the Imp Guard FAQ, with the exception of the fact that it is an assault vehicle.

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Alright, print it, save it, playtest your teams and don't forget to register via e-mail or in person at Evolution Games. We also have a number of folks who will be looking for partners on the day of, so we could e-harmonize you to someone if you don't have a partner already, but remember the tourney starts at noon!
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We have really great prize support for the overall winners, the second place team and for the individuals who take the most kill points and objectives (including a Marine K-Bar plaque!). Don't forget cash for entry and the 50/50 raffle and for food and drink! We look forward to seeing everyone there!

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