Thanks again to everyone who has given me feedback through this tactica along the way. With all of the other FOC options now written, I will move on to HQs. I saved our HQs for last as there are actually a lot of options and a lot of ground to cover here (especially when counting in the special characters) and I really wanted to save them for last in order to cover them thouroughly without getting bogged down in them, taking away from the other FOC slots in the army.
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With that being said, I will cover Daemon Princes first and seperate them acording to the mark given as each kind of DP has its own strengths and roles on the battlefield. The first prince I will cover is one that many view as a Chaos Cliche: The Slaanesh Prince.
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Quick and Cheap: A bare Slaaneshi DP is only 5 points more expensive than an unmarked DP and if you were looking at taking a bare DP to keep the unit cheap, the mark of Slaanesh is a cheap way of getting I6 for your DP, which is a pretty decent edge in CC in my opinion.
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What to give your Slaanshi DP: All Daemon Princes have the standard Chaos powers available to them and also may take the Lash of Submission. All Daemon Princes also have the option to take wings. No matter how you kit your Daemon Prince, I suggest wings are mandatory to either get you into range for the lash quicker or to get you into assault quicker. Either way, wings just make it that much better. Wings also allow you the option of deepstriking.
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Other than the lash, there are two powers I really look at for a slaaneshi prince; Warptime and Wind of Chaos, I will discuss all three options over the course of this article.
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The Lash Prince: The standard Lash Prince weighs in at 155 points, has wings, Mark of Slaanesh and the Lash of Submission. This Prince is a pretty cheap and powerful option for most Chaos armies as it allows you a tough unit, immune to being insta-deathed that can manuever and can manuever the enemy units as well.
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That being said, the Lash Prince will usually be a big target for enemy units, so while it is survivable, it also will be taken down quickly if you do not stick to cover or run behind your vehicle wall.
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Lash is offensive AND defensive: The lash of submission can be used in two ways.
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The first method takes advantage of your army having a good assault or / and long-range shooting base. You simply target an enemy infantry unit, lash it and then either move it into range of your rapid fire or assault units (obvious tactics here) or you use the lash to clump up the enemy out of cover for a bombardment of ordnance. When lumping them together, remember that each model can only move the max distance you rolled or less, so if you roll for 8", you can move the nearest model 8 " away and still clump them all up around it as some models will have moved more than 8" to do this. In this case, I would move them 6" and then lump them up in order (no way they can call you on that). Once they are together, feel free to hit them with Vindi or defiler blasts or, of course, plenty of plasma blasts from Oblitz.
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The second method is to use the Lash prince to keep an assualt unit from getting the charge on you or from getting onto your objectives. In this case the lash can take a unit from potentially charging you, to being charged (great with berzerkers) or being rapid fired (great for everything else, but really works well with plaguers as they can survive being charged by a whittled unit the next turn). I also tend to use this to keep Wraithlords and Talos out of assault range until I am more comfortable dealing with them.If you can manage to pull a unit away from you defensively AND hit them Offensively, then you are really using the Lash to its full capabilities.
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One thing the lash suffers from is the fact that it cannot move vehicle, so walkers will have to be dealt with without the lash and troops in transports will have to be taken out of their rides first. This makes all the more important to have a good base of fire from your heavy support section if you really want to make your lash prince effective. The sheer volume of mech in 5th edition also causes me to recommend that one lash prince is generally enough, as all that mech and the firepower needed to take it down really makes a second prince feel a little less useful. I tend to use a lash prince and a second prince kitted out for CC (Nurgle w/ WT, Tzeentch Prince ect) to have a second and more threatening DP target for the enemy and to have a DP that I can 'feed' enemy units to. If you are comfortable with two lash princes then try it out, though.
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The Warptime Slaaneshi Prince: Often overlooked in favor of the Lash Prince, a Warptime Prince of Slaanesh is a very effective choice. This Prince will be able to fly (always bring wings!) behind your rhinos in support of your troops and lead devestating assaults. Five attacks on the charge re-rolling misses and failed wounds when combined with I6 equals dead characters and enemy units every time. I tend to support this prince with a troop squad joining the assault in order to ensure victory and to keep the prince from getting killed by mass of enemy attacks. With proper support, this is a deadly and points-efficient choice for your army.
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Don't forget that this unit is really good for attacking those hard-to-kill tanks as well! Also don't forget that you ROLL FOR WARPTIME AT THE BEGINNING OF YOUR TURN!!!
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The Wind of Chaos Slaaneshi Prince: The Wind of Chaos is mostly a third choice for my Slaaneshi Prince. It is expensive and can be better fielded on other Prince platforms. The benefit of this prince is that (with wings!) it can zip up behind your vehicles, devestate some troops with WOC and then finish them off with an I6 assault. I like the WT prince better, but this one also gets the job done.
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Overall, Slaaneshi Princes are pretty tough, fast in CC and give you the option of the Lash, which is still a game-changing power that when combined with proper fire-supports, can devistate the enemy. Have fun and happy hunting.
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