Seasons Greeting all! SeerK here with
part three of my introduction to Spartan Games Firestorm Armada. We
have had an overview of the major races in the setting and an
overview of the game turn. We are now going to look at list
building. Building a fleet in Firestorm Armada can be a little
intimidating at first, but once you do it once or twice it becomes
second nature. There are two things you must determine before you
dive into list building. You must decide first what the point level
of the game is to be, this is referred to as MFV or maximum fleet
value. You then determine which mission you are playing. There are
6 missions in the main rule book. The real key to list building is
that you know exactly what faction you are facing and also know the
mission before hand. This means you can make a list that is properly
kitted out for the game. I know 40K players will look at this and
think “Oh Great List Tailoring”. You both get to do it and you
do not know what your opponent is bringing other than the faction.
Once you have a point limit determined
and you know what mission you are playing you can move into building
your actual list. Firestorm Armada uses a “Force Organization
Chart” style of list building. That is you have minimum squadron
requirements and maximums. Each race has its own Fleet Composition
Table. Vessels are divided into 3 different tiers based on its size.
Tier 3 vessels are the smallest ships. This tier is made up of
Frigates and Corvettes mostly. Tier 2 vessels form the bulk of your
fleet. Cruisers, Gunships and other more specialized vessels make up
this tier. Tier 1 vessels are the biggest. This tier is made up of
Dreadnoughts, Battleships and other command level vessels. Your
Fleet Admiral always occupies a Tier 1 vessel.
There are also three different Fleet
Composition Charts. The point level of the game determines which one
you use. The “Patrol Fleet” chart is used for games of 800
points or lower. The “Battle Fleet” chart is used for games of
801 points to 1200 points. The “Grand Fleet” chart is used for
game of 1201 points up to 2000 points. Games in excess of 2000
points are big. You end up basically making a Grand Fleet and then a
Patrol Fleet, Battle Fleet or second Grand Fleet. Each must fulfill
your minimums and each has its own Admiral and TAC's Generally
speaking games this big are part of a campaign and are not the
typical point value most players play.
We will keep our example simple and
build a “Patrol Fleet”. When you buy a fleet box you are ready
to play the game at this level. Your typical Fleet Starter Box has
about 600 to 700 points of ships. With upgrades you can sometimes
max out at 800. I recommend playing at the Patrol Fleet level when
you are learning the game. Adding in Squadron boxes past the Patrol
Fleet Box will allow you to play bigger games and mix up the
composition of the fleets you can make. I will be using as reference
the Dindrenzi Federation Fleet manual for my examples. You can
download the Fleet Manuals for free at the Spartan Games Website.
So if we look at the first page of the
Dindrenzi Fleet Manual we can see the Fleet composition Charts. The
First Chart is the “Patrol Fleet” chart. This is broken into 3
sections. Tier 1, Tier 2 and Tier 3 vessels. If we look at the very
top of the chart, in the header is states you must take “between 1
and 2 squadrons” from the Tier 1 list. It then shows what your
choices are in terms of class of vessel. This is repeated on the
other Tier charts. So for a patrol fleet you must have at least 1
Tier one squadron, 1 Tier two squadron and 1 Tier three squadron.
The maximum number of squadrons you can take is 2 from each tier.
The List of squadrons in each tier also tells you how many of each
different type you are allowed at this level. For example in the
Tier 2 list you can have up to 1 Destroyer squadrons. You can have
up to 2 tier two squadrons, but only one of them can be destroyers.
You build your fleet using the
guidelines the chart sets up to the point limit you determined with
your opponent. If you are starting out you will have obvious choices
as you will be limited only by the ships that you own. As you expand
your fleet you are given more tactical options. This is especially
true if you add more specialized ships to your fleet. R&D
cruisers, Shunt Cruisers, Carriers and Gunships all add tactical
dimension to the game and the way you play the fleet. You can
experiment with the different ships and use the ones you like or that
suite your style of play. Generally when you build your fleet
though, you are going to be making the list to firstly give yourself
the best chance of completing the mission you are playing and
secondly dealing with your opponents fleet.
So if we were building a Dindrenzi
Patrol Fleet for the simplest Mission, “Border Clash” we would
want lots of killing power. The whole point of the mission is to
score more battle log than your opponent. This means killing your
opponents ships while keeping yours alive. So if I had the Dindrenzi
Patrol Fleet with a couple of squadrons on top of it I would choose
the following ships from the fleet guide.
Tier 1 Nausica Battleships 180 points
Tier 2 A squadron of 3 Secutor
Cruisers 180 points
Tier 3 A squadron of 3 Thraex Frigates.
90 points
New 2 Player Starter Available January 28th |
These fulfill the minimum squadron
requirements of a Patrol fleet, they are also pretty tough with good
weaponry and range. As you can see though that is only a point total
of 450 points. We still have 350 points to spend. Now as you look
at the Fleet guide you will notice that some ships have add on
options. Larger ships have “Hard Points” which allow you to add
extra Movement, extra defensive systems and a whole host of other
options. They also have “Upgrade” options which are generally
weapon enhancements and modifications. These both allow you to
customize your ship so that is can perform its job better. This is
when you really start to focus your list building.
If you look through your chosen fleet
guide you will start to see that the Hard points and upgrades allow
you to turn your larger vessels into specialists. The Dindrenzi
ships can be made more durable and more maneuverable and you can
increase the lethality of their weaponry. Other fleets can be made
so that they are experts at boarding or have the ability to “Hack”
ships computers to turn off weapons and shields. Some can even add
Nuclear weapons that can effect all the ships within a certain
distance of the target ship. You have the ability to outfit your
ships to help you fulfill the mission and destroy your enemies.
As you gain some understanding of the
game and look at the different fleets out there you will notice that
each one has some unique tricks and tend to have a theme in regard to
how the ships play. There is something for everybody. I find the
best thing is to look at the models and see which ones you like.
Look at the stats after and see if they fit your play style. The
best thing to do is to not compare it to an army in another game,
like “I want a Fleet that plays like Tau”. Determine what it is
you like based more on “I want long range fire power” or “ I
want a fleet that is maneuverable and fast”. Think about what it
is you like about particular armies you play in other systems. I
guarantee you can build a fleet that plays to the same strengths and
style of play you are use to.
Thats all for now. Don't forget to
sign up for the Firestorm Armada Tournament, The Schaumburg Prime
Offensive at Adepticon. Get on the wait list now to reserve your
spot. We are getting more slots! Also stop by and say hi and get a
demo if you are still on the fence. We will be running Demos Friday
and Sunday of the Convention. Also don’t forget to check out my
Blog The WayGate, for more in depth Firestorm Armada and Firestorm
Planetfall articles. You can also follow us on Twitter under @thewaygate.
Until next time Crush the Alliance and
as always...
REMEMBER DRAMOS!!
You make the game so appealing...Can't wait for Adepticon!
ReplyDeleteWill definitely stop by and say hi to get a demo! Thanks for these articles! Happy holidays!
ReplyDeleteIt is appealing!
ReplyDeleteI am happy to do the articles, its a great game and I look forward to running people through demos in March