tag:blogger.com,1999:blog-4101762574768178801.post4154456189031103048..comments2024-03-26T02:32:50.095-04:00Comments on Dark Future Games: Chaos Space Marine Units and Tactics: Chaos SorcerersTJ Atwellhttp://www.blogger.com/profile/01304177224607153451noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-4101762574768178801.post-40451730406362144462010-01-08T10:06:19.561-05:002010-01-08T10:06:19.561-05:00Your information on familars seems odd... Unless m...Your information on familars seems odd... Unless my codex is odd or I'm understanding it incorrectly. A familiar allows your sorcerer to take a second power (pg85). A mark of Tzeentch allows you to use a second psychic power (pg88) & take a second power (pg93). A Tzeentch sorc with familar could take 3 powers and use two per turn.<br /><br />See pages 85, 88 and 93.Heinzhttps://www.blogger.com/profile/08576877257033165897noreply@blogger.com