tag:blogger.com,1999:blog-4101762574768178801.post8478048567525992590..comments2024-03-26T02:32:50.095-04:00Comments on Dark Future Games: Chaos Space Marines Units and Tactics: HavocsTJ Atwellhttp://www.blogger.com/profile/01304177224607153451noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4101762574768178801.post-74403930142024662612009-11-05T08:34:45.195-05:002009-11-05T08:34:45.195-05:00Aha, well done, sir.Aha, well done, sir.TJ Atwellhttps://www.blogger.com/profile/01304177224607153451noreply@blogger.comtag:blogger.com,1999:blog-4101762574768178801.post-56225017416183441162009-11-05T04:37:56.397-05:002009-11-05T04:37:56.397-05:00I put the Icon of Chaos Glory on the Autocannon gu...I put the Icon of Chaos Glory on the Autocannon guy. Which means there will be 2 free wounds before you have to allocate wounds to the Autocannon guys.Alvin Khttp://gluedmyfingers.blogspot.comnoreply@blogger.comtag:blogger.com,1999:blog-4101762574768178801.post-13814990124770246552009-11-04T15:08:06.008-05:002009-11-04T15:08:06.008-05:00I run 12 havocs with 3 autocannons and 1 missile l...I run 12 havocs with 3 autocannons and 1 missile launcher. I was finding that I had plenty of AV 13 and 14 kill throughout my army and was having the biggest trouble killing rhinos and trucks consistently when I needed them gone. I also wanted to force wounds on marines and terminators without having to get too close in hopes they would be thinned out by the time I had to get in. It works. The squad is hard to kill by any means but assault. I play an entire Slaanesh army so their 24 attacks at I 5 when charged makes them sturdy to everything but the most determined assaults. Additionally, the numbers protect me from Snikrot which is extremely prevalent where I play. They have only broken once and that was the first time I faced the IG Psychic Battle Squad and that was sad.wbp2ehttps://www.blogger.com/profile/10622716425847995540noreply@blogger.comtag:blogger.com,1999:blog-4101762574768178801.post-66589775098251289292009-11-04T11:16:58.240-05:002009-11-04T11:16:58.240-05:00I really like that idea. A six man team is enough ...I really like that idea. A six man team is enough to buff you one wound before you start to lose icons or autocannons and the autocannon is a scary weapon in numbers. Thank for the feedback.<br />You also bring up a good point that most enemies not shooting at them because there were more important and softer targets to shoot at.<br />That is one of the great things I have always noted when fielding havocs; they generally get ignored for 2-3 turn before anybody even tries to kill them - even though my obliterators are not as effiecient at range and my havocs reliably kill a tank or transport a turn.TJ Atwellhttps://www.blogger.com/profile/01304177224607153451noreply@blogger.comtag:blogger.com,1999:blog-4101762574768178801.post-35010551529190488182009-11-04T04:23:23.683-05:002009-11-04T04:23:23.683-05:00I use at least 6 of them and fit them with 4 Autoc...I use at least 6 of them and fit them with 4 Autocannons. They would destroy a Rhino 70% of the time, even if the Rhino has smoked and has cover saves. When the Rhino gets cracked open, it's time for the Vindicator to chew the rest up.<br /><br />That's how I play them.<br /><br />Also, with 6 men on some building or behind cover, it's quite tough to get rid of them especially if they have the Icon of Chaos Glory. Unless you have the Punisher-a-thingy that can churn out lots of plasma cannons shots on them, it's not worth it to shoot at them at all.<br /><br />Possible because they are either too far away or my army has something else of higher threat value to be destroyed.Alvin Khttp://gluedmyfingers.blogspot.comnoreply@blogger.com