tag:blogger.com,1999:blog-4101762574768178801.post750334877097056542..comments2024-03-26T02:32:50.095-04:00Comments on Dark Future Games: 7th Edition? The End of the World or the New Dawn?TJ Atwellhttp://www.blogger.com/profile/01304177224607153451noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4101762574768178801.post-88792598517930583592014-08-16T10:19:38.539-04:002014-08-16T10:19:38.539-04:00To me, the new force org rules are just official p...To me, the new force org rules are just official permission to play how you want. You could always bring non-sanctioned wacko lists to any game outside a tournament (telling people first, of course) but now there are official rules for playing with and against those lists. We have more structure to base kitchen sink/ALL THE THINGS type games upon, instead of just winging it with house rules. As always, with games amongst friends, use what you like and change or ignore what you don't. Some of the most entertaining 40k games I've played have been campaign games with weird lists, objectives and starting conditions. <br /><br />I just started reading your blog, and I'm quite impressed. Keep it coming!Christopherhttps://www.blogger.com/profile/15528041261411665995noreply@blogger.comtag:blogger.com,1999:blog-4101762574768178801.post-82787099346339503662014-07-13T16:18:30.044-04:002014-07-13T16:18:30.044-04:00You know, my gaming group is quit small (about a h...You know, my gaming group is quit small (about a half dozen players total) so my view on the issues in question might be a bit skewed. But from what I've seen, the 'issues' everyone keeps crying about (The daemon factory armies, the Unbound Lists, the Lords of War spam ect) have really proven to be a non-issue and not because of any sort of rules or anything like that, but rather just because people (at least the people I normally deal with) don't want to be 'that guy'. We've theory hammered out dozens of broken and unbound lists. I have yet to see one of the really broke and bad lists played in a real game. I've seen a couple reports where it was literally a game of "How broken can we make this?" Michaelhttps://www.blogger.com/profile/01029098957216559711noreply@blogger.comtag:blogger.com,1999:blog-4101762574768178801.post-66672150177689661562014-07-13T09:40:01.891-04:002014-07-13T09:40:01.891-04:00I agree that tons of elements especially when some...I agree that tons of elements especially when some are at extreme ends of the spectrum will lead to rock paper scissors, but what is really the solution to that? I came up in 4th and 5th edition where many armies were very similar, then suddenly an imbalanced army would come out like GK and they are THE army for 8 months and the majority of players at a tourney had a hard time dealing with them, while the few top players either brought them or could handle them. Is that not simply another form of Rock Paper Scissors? Is the Imperial Knight player just as likely to stomp a person not prepped for knights as he is to get stomped by the drop pod melta Marines? <br /><br />Having said that, doesn't that degree of variance also police itself? Extreme armies become less likely when they know that they can get spanked by bad matches. <br /><br />My Necrons for instance are balanced and further balanced by CSM allies and I have taken down opponents running just about anything from the current list of "broken" and been fine. Thus I would call my army a take all comers (for what that still means) and I would have to say that it is possible with quite a few armies to do so and have some fun.<br /><br />The ultimate point of the article though was that this is neither the "everything goes 40k" edition or the "let's chop it up and ban it" edition. I was simply stating that there are ready made terms and rules sets within the rules to make it simpler for people to set expectations before a game or tourney as compared to late 6th edition.TJ Atwellhttps://www.blogger.com/profile/01304177224607153451noreply@blogger.comtag:blogger.com,1999:blog-4101762574768178801.post-61199586211686958502014-07-13T07:00:23.046-04:002014-07-13T07:00:23.046-04:00I agree with your assessment. We are having fun pl...I agree with your assessment. We are having fun playing seventh Because we just play the way we want to play. We are still learning Maelstrom missions and have house rules that anything that is impossible to accomplish can be an auto discard and redealAnonymoushttps://www.blogger.com/profile/04987004880502558166noreply@blogger.comtag:blogger.com,1999:blog-4101762574768178801.post-34003098650736504252014-07-13T06:47:58.437-04:002014-07-13T06:47:58.437-04:00If there are too many elements in the game for ...If there are too many elements in the game for 'take-all-comers' lists to be possible, then you have a large element of 'rock-paper-scissors' in the game. If you get to the gaming table and look over the army lists and think you have a 95% chance of winning because of what your opponent brought! odds are you and your opponent are going to have LESS fun than if things are closely balanced. 7th edition is a great step forward by GW from 6th edition, but some of the elements are really designed for narrative play and don't work well in competitive event playKarvalahttps://www.blogger.com/profile/12864194848291525684noreply@blogger.comtag:blogger.com,1999:blog-4101762574768178801.post-17123195091176345142014-07-13T03:52:21.939-04:002014-07-13T03:52:21.939-04:00I tend to agree. a lot of the resistance to the ch...I tend to agree. a lot of the resistance to the changes to FOCs inclusion of super heavies etc I think ultimatly what it comes down to for a lotta people is that this is going to alter elements of how the game plays. no one likes being put in a position where they have to adapt their stragety, and with so many possiable options I think a lotta people aren't liking the fact that TAC lists are... problematic Brianhttps://www.blogger.com/profile/00584530780335715745noreply@blogger.com