tag:blogger.com,1999:blog-4101762574768178801.post335232512308581974..comments2024-03-26T02:32:50.095-04:00Comments on Dark Future Games: 6th Edition: What It Means For Eldar And Grey KnightsTJ Atwellhttp://www.blogger.com/profile/01304177224607153451noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4101762574768178801.post-16231658233678425412012-07-02T00:37:53.406-04:002012-07-02T00:37:53.406-04:00I always killed terminators the old way......shoot...I always killed terminators the old way......shooting the crap out of them. You have a good view of it. Grey Knights have a big advantage in shooting even if they lack numbers.SeerKarandrashttps://www.blogger.com/profile/05864552771430102654noreply@blogger.comtag:blogger.com,1999:blog-4101762574768178801.post-68588144069969281822012-07-01T20:05:37.643-04:002012-07-01T20:05:37.643-04:00After playing my Grey Knights at Adepticon, and he...After playing my Grey Knights at Adepticon, and here at home...honestly my friend with his Death Wing force is very happy when facing me now, but otherwise, I'm just going to do what I always did to his terminators, and everything else with an armor of 2... Shoot the crud out of it with str 5 storm bolsters and psycannons. I've never relied on my GKs to kill terminators in close combat, but I'm happy to go for marines and every other race/unit with armor 3 or worse! <br /><br />Maybe it's just me, but I'm not seeing this as a horribly bad thing for Rey Knights like the majority of folks do...Miniature Timhttps://www.blogger.com/profile/17873606899838665652noreply@blogger.comtag:blogger.com,1999:blog-4101762574768178801.post-79196080701243208692012-07-01T16:04:31.951-04:002012-07-01T16:04:31.951-04:00I have run the Seer with the Bike combo already Xz...I have run the Seer with the Bike combo already Xzandrate and it worked very nice. Fortuned and being under the affect of the Divination Primaris power Prescience was very cool. I see what you mean. I was reading the 36" move as a total move, but the Eldar Jetbike specific entry does say up to 36" as a turbo boost. Nice catch sir. Man so much to take in and you miss stuff lol<br /><br />I was going off information from the FAQ, the weapons listings in the back of the book and the description of force weapons. It give a halberd as an example of a force axe in the text. But I did not see the unusual weapon point about being AP3. this does change things. still init 6 but only AP3. that is a blow to Grey Knights for sure. It does say to treat daemon hammers as thunderhammers so I would think this takes precedent over the unusual weapon rule as it says use the rules and characteristics from the codex. It does indeed look as if Daemon hammers are the only AP2 weapon.SeerKarandrashttps://www.blogger.com/profile/05864552771430102654noreply@blogger.comtag:blogger.com,1999:blog-4101762574768178801.post-5684021499565058272012-07-01T12:41:59.568-04:002012-07-01T12:41:59.568-04:00I think you want to re-read the bikes and eldar je...I think you want to re-read the bikes and eldar jetbikes section again.<br /><br />Bikes/jetbikes move 12", then the turbo-boost is a seperate move in the shooting phase (like running). So the Eldar Jetbike moves 12" then turbo-boosts an ADDITIONAL 36" for a total of 48". At least that seems to be how it reads.<br /><br />Also, throw a bike mounted farseer with Shining Spears running skilled rider on the Exarch and you have a mini-council. Jink + skilled rider gives you a 4+ cover all the time (5+ for jink +1 for skilled rider) 3+ if you turbo.Xzandratehttps://www.blogger.com/profile/14727954909325918136noreply@blogger.comtag:blogger.com,1999:blog-4101762574768178801.post-83680511594478501012012-07-01T11:39:06.608-04:002012-07-01T11:39:06.608-04:00Agreed... Any "Unusual Force Weapon" is ...Agreed... Any "Unusual Force Weapon" is AP3, unless otherwise stated in the codex...<br /><br />Of course, that's going to lead to discussions as to whether or not Nemesis Daemon Hammers are AP3, or AP2. Personally, I could see the AP3 arguement for them except for one thing in their entry in the codex, it mentions to treat them as "Thunder hammers" specifically. So then AP2? is this the only AP2 Nemesis Force Weapon in the codex now?Miniature Timhttps://www.blogger.com/profile/17873606899838665652noreply@blogger.comtag:blogger.com,1999:blog-4101762574768178801.post-44535556585210113352012-07-01T11:18:20.289-04:002012-07-01T11:18:20.289-04:00As Hyv3mynd said the Knighs FAQ states they are &q...As Hyv3mynd said the Knighs FAQ states they are "Unusual Force Weapons" So Still Init 6 and AP 3. Going to be hard to kill Terminators now...Lyracianhttps://www.blogger.com/profile/13021663969271276571noreply@blogger.comtag:blogger.com,1999:blog-4101762574768178801.post-17762837477890010232012-07-01T10:57:58.758-04:002012-07-01T10:57:58.758-04:00I believe halberds are now ap3, at least that'...I believe halberds are now ap3, at least that's how we played it.<br /><br />Special Force Weapons are ap3 and use their own special rules. So ap3, i6.hyv3myndhttps://www.blogger.com/profile/16986893384791002364noreply@blogger.com