Thursday, July 12, 2012

Necrons in 6th edition: CVinton's first take

They've snuck up on you ...  Necron players have played some kind of 'keep it secret; keep it safe' disinformation campaign but now its time for the surprise buttsecks.  

(Don't worry, he'll warm it up first)


What makes things different?  Well, honestly, nothing big.  They were a good codex that not many ever gave attention to because a lot of people were still stroking themselves over razorback spam and the garbage 5th edition bred into the game toward the end.  Necron's changed it up and functioned like no other codex but the community just couldn't think outside the box (rhino box, to be exact).  So here's a few units and a little bit about how they changed.


The Douche Canoe is less willy-nilly now.  Movement is only 12" for the sweep attack, so planning is really needed to maximize this effect.  Like most things in 6th, there is a trade off; 18" boost.  This allows you to get into a better position than previously allowed, giving 30" to line up a 2nd turn sweep.  

Because the Canoe gets toned down, the wargear can get a little thinner on the Overlord.  I've had perfectly fine success with a lord, Barge, and Scythe.  No Mind Shackle Scarabs or Weave needed anymore.  Chariot gives the lord a 2+ (power weapons only being ap3) and the chariot getting d6 st 6 slam attacks amount to not needing all the extra flash to make the lord work.  Basically the lord just needs to be played smarter and cheaper.  Its easy for him to get caught out there alone and if another character finds him to challenge, you'll be in a hard place and no matter what gear you have on him, he's going to die easily.  

In elites, as OST had mentioned earlier, Deathmarks are showing their grit.  Rapid fire sniper rifles really don't need too much bragging to understand while their awesome in 6th.  However, these guys use an old trick that worked in 5th and works even better in 6th;  Put the abyssal staff tek (or two if you really want death) with these guys in a Night Scythe and you have a squad that kills any one unit you want dead when they show up.  The scythe can zoom 24" and pop the guys out 6" and lay down 2 ST 8, AP1 flame templates.  And occasionally, if you're playing people like seerk, you can goad them into charging that unit with anything that might be left and eat some terrible overwatch...

This really is improved based on the flier upgrade to the scythe between editions and the FAQ that allows units joined to the crypteks to also wound on 2+. Some people on the web talk about haywire teks and that is cute, but the ability to come onto the board and eliminate any unit you want (bye death stars) is just dirty!

That's it for round 1.  I'll keep it coming but if I go on in one post for too long, it'll turn into TL:DR.  Enjoy those necrons while it's hip and underground and not power gaming and douchy.  That's a limited time offer...

12 comments:

  1. Just curious, how do you deploy out of a zooming flier?

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    1. It's in the Cron FAQ, the Invasion beam allows units to disembark if the flier moved 36" or less, though it it moves over 24", the unit can only snapfire, so the templates need to move 24" or less if you want to use them. You could also fly over the field in one turn using your boost and then come back through ongoing reserves at an angle to get those back field units like Broadsides or fangs ... you know, if the douche canoes don't get them first!

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  2. Okay... so CVinton, does this mean I should purchase a Night Scythe and two boxes of Deathmarks? :)

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    1. Do you want to be friends with the people you play?

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    2. If the answer is no then go for it lol

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  3. I not excited at all about Abyssal staff , as it is resolved versus enemy Leadership, which is higher by 3-6 points than Toughness... and does nothing to vehicles...

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    1. Again, the FAQ states that units joining the teks also benefit from their ability to mark targets, meaning they wound those targets on a two. The idea is that one tek and five deathmarks are a pretty cheap way to wipe a unit out, the scythe is an awesome gun platform by itself, so I wouldn't even factor that into the cost. Two teks in a unit is even crazier and means that you can pretty much melt death star units that don't have great invuls and hell, I would even use them to nuke paladins. For the price, it is a ridiculous unit.

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  4. @ Magiler - True, but when coupled with the Deathmarks, the abyssal staff wounds on a 2+ on their Marked Unit (hunters from hyperspace). Then you can add in a Destroyer Lord to the unit so they have preferred enemy and they get silly. and a bit more expensive.

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    1. That is crazy! I don't think I would sacrifice a chariot for it, since 2+ is pretty reliable, but man, if you really want something dead, there is no better, surer way than that. Before somebody asks, yes the D. Lord can ride in a scythe as well.

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  5. Thanks OST for clearing up the little things. In almost every army the FAQ will change what people are (or at least should be) doing with them. The FAQ's have really never been more important to look at then right now. Otherwise people make the mistakes outlined so far.

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    1. True. If I was a Tau player I would just be re-writing stuff in my codex since there are so many changes and they got a lot of nice stuff ... a lot of codices have serious FAQ changes and if folks aren't reading the FAQs,they are going to run into little rules arguements that really are unnecessary.

      No problem, Btw. I figured as a Cron player I would help out.

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