Sunday, October 31, 2010
The Final Green Stuff Land Raider Icon Scuplt, Part 5
Khorne Thunderwolf Conversion: Counts as Canis: Khanis Bloodborn, painted and ready!
Thursday, October 28, 2010
Tyranid Tactica: Deathleaper - I'm gonna have me some fun ...
Tuesday, October 26, 2010
Green Stuff Sculpt Video: Land Raider Relief (part 3 &4)!
Green Stuff Sculpt Video: Land Raider Relief (part 2)!
Taking on Killzone! What Should I take?

Old School here and as you may or may not know, I have thrown my name in the hat for Special Operation Killzone At Adepticon this year. I have so many thoughts going through my head as to what army to make my team from, that I just cannot decide.
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Now let me preface this with the idea that yes, I would love to win games, but the main objective for me when playing Killzone is to have fun and show off a small collection of my models painted and converted to a very nice standard. That being said, I am stuck. On one hand, I could just go with Chaos and just add the models to the 14th Black Crusade ... but on the other hand, I see Killzone as an opportunity to branch out into other directions and make something very specific to kill zone and full of character. With that in mind, the ideas are as follows:
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A slaaneshi warband: Fast, shooty, killy and the chance to field a doom siren - very appealing, a chance to paint a nice looking group of pink minis.
A team of Tyranid Warriors and other lifeforms - a chance to really make the most of my magnetic warriors and to throw some of my space hulk genestealers on the board. This army would look cool and has an appeal to me as all 6 of my warriors are magnetic. This group would also look pretty on the table.
Deathwatch Killteam - Big Jim has not posted a seperate SOG for them, but I could draw them from the Marine Codex. I have had the bits to make a deathwatch kill team for a long time, but never the incentive to actaully make it. It would be cool to own, cool on the board and would be a nod to the old days of killteam.
Space Wolves - This would be another chance to put my already converted and painted khorne models on the table in a counts as match, but then again, it would not be a new endeavor for me, but it would save me time as I have been already working on these models.
Well, those are the choices I have been looking at and I really am stuck. What do you think I should field? What would you like to see on the table if you were to throw down? Are you going to play too and are also stuck? Let's hear your thoughts!
By the way, you can find all the Killzone resources you need here!
Sunday, October 24, 2010
Green Stuff Sculpt, Part 1! Amazing HD video!
Saturday, October 23, 2010
Completed Khorne Lord Zhofur for the 14th Black Crusade!
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He was already primed Valspar's Ruddy Brown (reddish-brown color), then hit all the red areas with Mechrite Red foundation. I then hit all the brass areas with bestial brown and proceeded to wash the entire model in a good thick wash of delvin mud wash, ensuring I pushed it into every crack and gap.
Once that was done, I hit the eyes and the small meters on the back of the model with layers of green starting with Thraka foundation, followed by dark angels green, goblin green, snot green and the hints of scorpion green. The areas that were mechrite, were then painted with thin layers of red gore to build up and blaend the areas shaded by the wash to give the model a time-tested look. I love gritty!Once I had the red gore just right, I hit the high areas with a solid highlight of blood red, then went through with thin layers and blended it onto the model to fade into the red gore. The camera, no matter how I adjust the brightness with photoshop hates red (as we have seen in previous posts), but hopefully you get the idea. The powerfist on the base was painted blue and heavily weathered with the idea of adding a little balanced contrast to the base that also ties to the planets in the World Eaters emblems.
T Sons Sorcerer joins the Black Crusade!
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Old School here and it is shaping up to be another 14th Black Crusade weekend at the casa. I just painted this Chaos Sorcerer this morning. it was a bit of a repaint from its days as a tson sorceror. here he is ready to serve the webmaster in the role of librarian, sorcerer or rune priest. I am working on another, plastic sorcerer this weekend, painting the forge world Khorne lord and a few other things. hopefully Big Jim remembers the DREADCLAW templates. if he does I will whip up a part two to the DREADCLAW post soon.

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I have more photos of this sorcerer that were meant to show off the freehand eye of uprising, but the Droid macro was not agreeing with me. I know it isn't super exiting as all it is is just a new paint on an old model, bit I'd love to hear what you think. more on the way, guys!
Thursday, October 21, 2010
Gate of Infinity pulling out the win
I played two games in a row with the same person, same list, same board. It was my opponents first time playing with blood angels (first time with space marines for that matter) so I know there is a breaking in and learning process. He's a chaos player so its not that bad of a curve but rules like ATSKNF and drop pod assault are totally foreign to chaos players.
The mission is a capture and control, pitched. We set up our markers and go along having a great game and it starts to come down to the wire for objective grab and our board looks like this (Top of Turn 5)
He is pretty content to just claim his one objective and is banking on the game ending. He has a furioso dread that he is moving closer but I know is too far to be of consequence. The top of the turn he shoots at my terminators with the predator. Then on my turn I run over with them and knock a few weapons off and stun it. End of turn five. Game goes on....
Top of turn 6 the terminators finish off the predator. Terminators move closer to Vulkan, Librarian and marine. Librarian moves away from Vulkan to join the terminators. End of turn six. The game goes on...
Librarian gates over to the assault marines and combined with a run move, contest the objective for the win.
I haven't seen gate used at all in our store. I'm a huge fan of it after seeing how much more mobile my terminators are with it. Unlike a land raider its hard to wreck their ride considering the librarian has a 2/3++ AND 2 wounds. Jumping around at will 24" (more with a friendly scatter) is really powerful in an otherwise relatively slow army.So what are your stories about gate of infinity? Has it worked out for you or did you just generate lolz? Tell us your glorious (or tragic) story about gate of infinity!
Tyranids Vs New DE, Thoughts and Concerns based on Experience

Old school here with a few thoughts on Tyranid concerns when facing the new Dark Eldar. I know that when the word first dropped on poison weapons, dark lances and that agonizers would still wound the same way, it caused some discomfort for Tyranid players. How would this effect our monstrous creature build. Can they out manuever and out shoot us and maybe even beat us in CC?
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As somebody who has run Dark Eldar before and also played tons of games against them, I am already all too familiar with lance spam and and wyches and what they can do to our army. Recently, I played a game against SeerK over at Craftworld Lansing and got a small dose of the new dynamic brought on by their new weapons and vehicle manueverability. The shot above is from a game we played using Dawn of War - as you can see they can pull a pretty crazy turbo boost from the board edge.
Now, this is no way a complete list of concerns and thoughts as it only represents one game's experience (one where seerk was tired from donating plasma and playing other opponents all day), but there are some things we have that make us awesome against DE and some things to look out for.
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First off, yes, troops with poison guns can really hurt our MCs, trying to pull cover is irrelevant as it is the weight of fire and the amount of saves caused that will whittle you down. While the poison weapons hurt, the shard carbine is even scarier to me. The carbines managed to take five wounds from my Tervigon in a single volley - a fearsome prospect when your nearby guants can get rocked hard by her loss. Don't get me wrong the Tervigon still shines here as she breeds Guants, whose shooting is deadly to DE troops (torrent wyches to death rather than allowing them CC shelter) and to DE vehicles in large doses (wrecked the only raider I shot at with them, alien bolt pistols FTW)! I'm not sure right now about the answer to the poison shooting other than not to let them get there with your own firepower.
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Wyches are great in CC, and with an agonizer can really drop MCs quickly. The best way to deal with them is to A) crash their raider and watch half die in the crash (duh) or B) let them charge a guant screen, easily kill it in one round of combat and then light them up with your other anti-infantry firepower. FNP will protect them from some of your wounds, but generally not enough to stop them from being dropped below recoverable levels.
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This brings me to leadership. Most of the Dark Eldar codex has low LD and everytime they suffer a vehicle destoyed result they run the risk of running. Every time they get shot up (like the example above), they run the risk of running away. Devourers and the use of deathleaper can make this even more effective against them. Doom also loves to eat Dark Eldar (taste the same as they did last codex YUM!). In our game, LD was an issue when the doom ate most of his wyches and the Duke ran away from some fleshborer shots.
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On the reverse side, they also have vehicle wargear that can give you a negative leadership modifier which isn't a big deal when fearless or within synapse, but it can suck when your non synapse models run away from a little shooting themselves due to this effect.
( a picture of the Duke running away)
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A big concern for us I think is the Dark Lance, considering how our MCs have a hard time gaining the old 4+ cover save. Now the good thing is that the raiders are more expensive and thus there will be less lance spam, the bad news is that ravagers can still hustle and blast us with them. The addition of Ravagers to their army makes targeting the raiders a tougher proposition in the early turns as we will need to preserve our MCs for the later turns. DS'ing units and pods themselves if close enough can put the hurt on ravagers, but your hive guard will likely struggle for range as Ravagers are likely to have nightshields (limiting you to 18" range against them). Blasters in Trueborn squads on venoms are deadly for nearly the same reasons.
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The best answer here is to try to get yourself in a position where you can at least shake lock the ravagers and still shoot down some of the key raiders (shooty nid armies with harpies and tyrannofexes can handle that and drop nids with trygon primes or dakkafexes can handle this as well.)
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Drop Nids in general can come in and disrupt the Dark Eldar vehicles while also landing enough MCs to saturate the DE lines and get the Termagaunts into range to gun them down when the DE are disembarked. Shooty nids do the same but it takes a little longer as the DE cross the board. Walking deathstar lists will suffer as the DE can outmaneuver and shoot them down.
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So what does it all mean? Well, based on this game, there are still a lot of unknown variables to deal with - like how bad will the crucible of malediction suck for our multiple psychic MCs? In general Drop lists should continue to take the same take-all-comers lists they have been successful with, just don't be afraid to get in there and mix it up and bring enough MCs or units that shoot on the drop and you'll be just fine. Shooty Nid lists just need to shoot and move to the sound of the exploding vehicles, paying attention to the movement phase to ensure the charges, countercharges won't overwhelm your army. Pure Deathstar Lists? ... you were never balanced to begin with and DE will punish you the way your other opponents should have already.
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The bottom line is that this codex, like any other, should not make you change your whole take-all-comers and the way it works (unless it was unbalanced and didn't work already lol!) or sell your army (I have seen this already on the forums ... more cheap Ebay Nids for me!). What it does call you as a Nid player in 5th edition to do, is adjust tactics when playing the Dark Eldar, much like you would against other Xenos players with unique builds; just like other armies do when they have to face Nids ;) Their army is crap in the hands of a crap general just like Nids, but just like us, a good DE general will be a fearsome opponent for us and anyone else in the 40k universe.
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Once again, its all about how the game is played. I hope to get many more games in with SeerK as he was not feeling so good during our first game and due to a small error lost the game a million kill points to 3 (literally a million lol). That's what it means to have a Glass cannon and I bet I will have some tough games in the future as he breaks in the new codex!
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How about you. What are your fears and concerns? Any nid players have experience against the new DE? Any other armies with experience against them? Have some insight or more games under your belt. Let's hear what you think and what your observations are. The floor is yours.
Wednesday, October 20, 2010
The Good, The Bad and the Monsters, why do we like them? Old School gets all Dr Phil on You!
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My nods on the other hand appeal to me mostly because they look cool, though when you imagine the enemy being attacked from the sky, the land, their sides and from below the ground, they also become cool on a psychological level.
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But that is enough of me and and my Dr Phil routine. How about you? Do you associate with your army on just a surface level or is there a defeated reason for your choice of race?
Tuesday, October 19, 2010
DIY Cheap Chaos Dreadclaws: getting it built!
Sunday, October 17, 2010
Dark Eldar: Video Codex Round Table Review!

Hey everyone,
On Saturday night a few fellows from our local game store (Evolution Games), including Vogryn, DeathBringer along with FarseerRerolls, SeerKarandras (from Craftworld Lansing) and myself sat down and talked a bit about how the codex effects others and what some of the favorite stuff is. So have a listen and a look and tell us what -you- think!
chaos marine biker on horse, the first yutz!

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Old School here with my first regular CSM on bike ... er ... horse and while I am pretty happy with it all together, I want to ask you all about the helmet. I like the gothic theme carried by the double shoulder pads and the leg armor, by I wonder if the helm is just right, need a little work to look futuristic or if I should scrap it for a 40k CSM helm and leave the fantasy helmsman for the hq?



Hope you all enjoy it in any case. If you haven't seen the other biker horsemen, then scroll down, you'll find them.
Saturday, October 16, 2010
Tyranid Bonesword Review: Swords from the Motherland!
The sword fit very well on the warriors (I magnetised all of mine immediately) and as you can see fit the overall look of the nids.
Mrs V has these available only once in a while, so if you want them watch for them. I just saw that Secret Weapon is also making some bone swords - when I get some of those, I'll put out a review for the Swarmlord's weapons! Let's hear what you think.
Black Legion Rhino for the 14th Black Crusade!
There is a healthy amount of graffiti on this rhino and I did it for a couple reasons 1) I really like the old rogue trader Marines with their graffiti on their armor for kills and such 2) It breaks up the dullness of the rhino, especially when you see anywhere from 3-14 chassis on the table and 3) These guys are traitors, baby! and rather than paint really artistic stuff on each rhino, I would rather make it look like something that may have been drawn by a Black Legionnare prior to battle.
finally, the arrow is there because, like I said I did it back in the day, but also it will be cool when all the rhino chassis get done and I have them arranged to display a massive eight pointed star. This wraps up the project marathon from yesterday, though I am by no means done for the weekend! There is plenty more to come and if I ever find my charger - a video as well.