
Thursday, September 30, 2010
Eyes on Adepticon!

Wednesday, September 29, 2010
More Dark Eldar (of course)

Cool picture, the information in the article about how the raider was basically a virtually designed vehicle was something I didn't know GW did. However, what is that in the back ground? Are those blurry shots of the Ravanger? It looks like it fits the style of one gun in the front and one on each side. Pretty sneaky of you GW.
It looks like the side gunner are like little pods they sit in that fit into the two slots on the decking of the raider right in the middle. Pretty cool design.
Some other variations I noticed are that it looks like it has a slightly different sail and lacks the hanging crew. Other than that the blurry pics don't give too much away other than; we have one, and its updated.
Now, back to pacing the house waiting for November to come.
Storm Troopers: We might be expensive... but damn we are good.
Alright, so it has been awhile since I have posted any review posts, and I had left my posting at the most critical time for me... with Stormtroopers on the talking block.
So lets get right down into it:
STORM TROOPER SQUAD
As far as elite choices go for Imperial Guard, we have quite a group of choices out there, each one designed to be unique and style changing. This is no exception with Storm troopers, they have some cool special rules so lets talk about em:
Deep Strike: We all know how nice this can be, but paired with AP 3 weapons like the stormtroopers have alongside their ability to have two special weapons, it can get nasty.
Special Operations: This is a special rule which consists of three unique rules to the stormtroopers, they are:
- Reconnaissance: Gives them Scouts and Move Through Cover (a lovely thing to have when facing a board with lots of terrain or armies that like to come in reserves)
- Airborne Assault: Give the STS the ability to re-roll scatter dice when Deep Striking (No words need to be spoken on how useful this is, we have all shared the pain of hitting terrain or other units.)
- Behind Enemy Lines: Grants Infiltrate and pinning weapons the first time they shoot. (A great option here, especially when used in conjunction with Psyker Battle Squad)
As for equipment the Storm Troopers have hot-shot lasguns which are STR 3 AP 3 with a short 18 inch range and are rapid fire. Though some might question the problems of STR 3, the AP 3 more than makes up for it, besides they also are equiped with CCW and a hot-shot laspistol making them one of the most effective CC squads we have, where their lower str in CC is made up for by number attacks. I have seen this effectively used against space marines more than once and also against Nids. They also have the ability to grab 2 of the following: Plasma Gun, Flamer, Meltagun, Grenade Launcher along with having a chimera upgrade to put them in.
They start at a base number of 5 in a squad but can be added up to make into 10, the sgt having the ability to have a power weapon, plasma pistol or bolt pistol/gun. Personally I find the Powerweapon upgrade nice to have, and the plasma not a bad idea, though the point cost for it are a bit high for the payout.
Over all the Stormtroopers may be a bit expensive in some eyes, but when used properly they can create deadly chaos in the opponent ranks, or (for example) as I have seen happen, and done take down a Trygon in a single round of shooting all by themselves.
So if you are an IG player, and have not taken a good look at these guys, or given them a good tryout, I really would recommend them as they have been the MVP in more than one of my matches, and always seem to come close to making up their points, or at least providing a valuable distraction.
Oh by the way, all the pictures are of my very own Storm Troopers from my Death Korps Of Krieg. Feel free to let me know what you think about those too.
And until next time, burn some heretics, kill some mutants, and do it as always...
FOR THE EMPEROR!
Tuesday, September 28, 2010
Product Review: Dremel Stylus
Community Question: How do YOU stop Tervigons effectively?

Gewaltatron commented on the Tervigon Tactics article here, with a question: "ok nice summary. But as a non-nids-player, what is the downside of this monster. how to stop it effectively?"
.
Now, my first inclination is to answer the question myself and move on, but once I dropped my comment off, I thought that the best way to get him the answer from multiple perspectives was to pose a question to the community - afterall, there are generals of every strip out there who have fought the tervigon! Why not here what the community has to say. Now I hate to think of things in a bubble, so when you answer please note a situation where you have spanked a momma bug and what kind of list it was hanging out in, that way we can see how you dealt with it in relation to the army that it ran with - this way we can all grab some insight.
.
I now turn it over to you. How do you effectively stop the tervigon or the two tervigon list.
Monday, September 27, 2010
Tyranid Tactica: Tervigon
Sunday, September 26, 2010
Chapterhouse Studio releases Tervigon conversion set and is experimenting with spore pod!
Old School here to take a look at Chapterhouse Studio's latest handy-work on their expanding range of tyranid items. We all know from previous posts that while I am a fan of some of their Marine Stuff and a fanboi of their Salamander Chaplain, I am not a fan of their tyranid stuff - at all. This spore pod, however could change all that! I love the way the green look! It amazes me and while a little on the "old School nid" side, it is by far the best rendition of it I have seen so far. They are saying on their website that it may be too expensive to produce and that they are taking a dremel to it right now - I say release it as is, as long as it fits into $30. Maybe I am hoping too much, but don't let this slip through the cracks and become another wierd looking nid attempt - this is gold, guys!
... (I hate when people write "Sigh" in a post, but here it it) ... Sigh and ... yawn. This kit fits on a carnifex kit, which means that you need to have a full carnifex to make this. At $22.50, it isn't that bad when you look at the costs and time and effort of making your own Tervigons, but really? I want to believe that this is a bad photo and there are cooler things going on at other angles, but I won't believe it until I see it. This looks like a carnifex that needs a wonderbra to push up those pancake boobies! It looks boring and plain and I just think with a little bit of effort even a novice modeller on a budget could make a more exiting tervigon out of just the carnifes kit and a termaguant or two - nevermind what he could do with an extra $22.50 in bits.Friday, September 24, 2010
Some Tips for Growing Your Wargaming Blog

Old School here with a little advice for those who are starting out in the blogosphere and are looking for a way to grow their blog and get noticed by more of their fellow hobbyists. I was inspired by an article I found at Combined Arms and hopefully this advice can help some folks out there who have a lot to say, but maybe just need a little help getting an audience.
.
So here are some tips based on my experience in the last 1 year and 9 months of my Blogging career:
.
1. Post Great Articles or Photos and do it regularly:
.
This is the number one peice of advice. Decide how often you want to post, whether it be daily weekly, semi-weekly ect and plan out what you want to post (unless you are a dynamo of great postage). This will help you establish habits and momentum, soon you will adapt and blogging at your pace will be second nature. Now, with that in mind, your articles have to have purpose; they need to show us a mini that looks great (eyecandy), help us get better at something (hobby tutorials, tacticas, tips), reviews of items you bought that others might be curious about and finally Battle reports (if you play, show us how you roll) - just imagine what you like about other blogs and adapt it to what you have going on!
-sub tip on this: a lot of blogs have a blogroll, which is a lot like looking at the top fold of a newspaper in that the viewer can see a photo and a paragraph from many blogs. Readers will choose a blog with a great photo and a killer first paragraph (lead) before they grab a mediocre lead with no photo, so I have a rule that I will always put a photo up, even if it is web art.
.
2. Get networked: Get on the top blogrolls by joining one or all of the Wargaming Blog networks in our little community. Getting on blogrolls in huge networks gets you massive exposure and will draw wargamers to your blog.
.
Bell of Lost Souls is an easy choice as it is usually the first major blog folks view, being on their blogroll gives you a lot of exposure (about 19% of my traffic originates from BoLS).
.
From the Warp is a great group to join and Ron is a dedicated Hobbyist who regularly asks the community for contributions. Great contributions get posted on his blog and result in huge traffic for your blog (I get huge spikes in visitors and typically more followers whenever I appear on the Top 10 or on a roll of collaboritive posts). Remember that some networks have rules for blogger behavour and Ron does not appreciate foul language and innapropriate content in his supported blogs, so if you plan on getting dirty, take your blog to a network that welcomes it.
.
International House of Paincakes is another network and is growing fast. The blogs networked there are not held to the same moral standards as those on the FTW network, but use your head when posting in any blog network (quality posts shouldn't need too much pirate vocabulary and boobie photos lol). I really like this community for the fact that many of the blogs on their roll have superior tactical content.
.
Heresy Online recently started a blog network as well. They are growing slowly and seem to hobble along on content, but welcome good article and can be an easy outlet for exposure.
.
3. Interact with other bloggers you really like: I don't mean comment on every blog out there with "Great article". I mean find other blogs that interest you and start commenting constructively and adding to the conversation they are trying to have with the community. People will start to notice you and if you also follow the blogs you comment on, you will likey get followed by them and if they really like your blog as well, add you to their blogroll and comment regularly to you - real interaction is what this community is all about!
.
While we are talking about interaction being the key, get your readers involved, ask them questions, let them know their opinion matters and respond to great comments on your blog. Nothing is worse than a ghost blogger who never comments with the people commenting on his stuff!
.
4. Be a giver, make a Blogroll: You want to be on other peoples' blogrolls for exposure right? Well, give a little back and link to the blogs you really like too, whether it be through a blogroll or a top 10 or any other way to help out your fellow wargaming bloggers - it comes back just like Karma!
.
5. Finally, remember that it isn't all about having a ton of followers: It really isn't. I hosted a contest to boost my follower numbers and I got a ton ... but the folks who keep commenting and interacting regularly are mostly the people who have been followers for a while and who have blogs I regularly comment on and people I interact with who seem like real people to me. I know it can be frustrating when you have a low base of followers, but it's all about having quality people around. That's something that took me a while to realize.
.
While we are talking about quality people, look around the FLGS. There are people there with talent and skills and voices of their own who may have no interest in starting a blog, but who would gladly add their effort to a team. There is strength in numbers and I am very happy to have some good friends as a part of team DFG. Their ideas and contributions motivate me and have changed the direction of this blog for the better. So give your fellow gamers a chance!
.
One last peice of advice is tracking. I don't put this is the numbered advice because it can become an unhealthy obsession; tracking. You can use sites like Google Analytics to track the traffic on your blog. You can see where in the world people are accessing your blog, how often they do, what articles they view the most and use that data to figure out what works and what doesn't. Take this with a grain of salt, because tracking your blog with a business mentality can suck the fun out of it for you, so check the numbers, but just be yourself.
.
Well that's all the advice I have for tonight - another great tip is don't make giant posts full of text (oops). I know a lot of this seems really obvious, but I wish somebody would have laid this out for me a year and a half ago, so I hope it helps. If you have any great tips I may have left out, comment here and let us all know about it!
Forge World Unviels Grot Mega Tank: Grotz on a Boat!
This is a fun post for a Friday. I, like everyone else out there was obviously drawn toward the giant robot centipede that is the Tomb Stalker. I neglected this Grot Mega Tank, a huge tank that I think will satify a few Grot Revolushun players I can think of, but the big question is: why does it look so much like a boat?I know its an old video, but Flippy Floppies for the Win, have a great Friday!
Necron Tomb Stalker! Crons take a lesson from the Nids!

I am not a giant Necron fan, but holy smokes am I impressed by this Tomb Stalker - Let's check the math on this one, Giant Necron Robot + Mechanical Centipede + Oval Based Monstrous Creature + guns X Forgeworld = Awesome! While I am not so sure I like the Crons butting in on my Nids Buggy theme, I am a big fan of Crons getting models that don't just look like bigger Necrons (Their Range needs to change or else it will just be a boring army with a new codex).
Centipedes are one of those creatures that I really can't stand, so it also fits the nightmare theme the crons have for me and I can just imagine this thing stalking the empty halls of sleeping tomb worlds searching for hapless intruders.
What do you all think about this model? If this is any indication of the route the Crons might be going, then the rumoured "Necromancer" MC might not be as horrid as I first imagined (sounded like a giant cron to me).
Thursday, September 23, 2010
The Damned Project II: Bring the Heat!
Wednesday, September 22, 2010
Mistakes I Will Not Make Tonight with my Nids!

Monday, September 20, 2010
Tyranid Tacica: Genestealers
Sunday, September 19, 2010
Legion of the Damned: Showing off the Damned Project part 1!
I have recieved a few fan e-mails asking where all the painted minis went and I figured I am going to have to stop buffing my gums with discussion posts and show off the work that I have done. So to start off, this project, project zombie Marines, includes 37 Legion of the Damned Marines straight from the blisters. The client wants them to look as close to the GW models as I can make them while adhering to the DFG Painting Service Level 2 pricing (shoot us an e-mail for prices and requests), so I got to work because I always wanted to paint these models ... well, I started off hot and heavy, assembling 20 and priming them. Then work took up 3 weekends in a row, leaving me with little time to work on the models in the week (I am married with 3 kids y'all).
Work is crazy for me in the Summer and early fall, so the going has been slow and monotonus - 37 LoD - Damn it starts to wear on a painter, but I entered the final third of them today, so now it is time to start showing off all 37, starting from the first three I painted back at the start. I will show off a few every day to help me keep the motivation to get the rest finished! Here they are.
The Emperor's Tramp Stamp Protects!

Saturday, September 18, 2010
Khorne Khavalry Lord painting WIP ... Very WIP!
Thursday, September 16, 2010
The Best Tyranid Conversions on Video - Steveprimebot's Hive Fleet Macabre!

Sunday, September 12, 2010
Tyranid Tactica: The Doom of Malan'Tai
(photo credit to Dakka's Lindsay40k for this amazing model) Old School here with another tactica for the Nids. I am sure "Doom of Malan'tai" and "Tactica" being in the same title made some of you laugh, hell it made me giggle a little too, but then I know there are some people who just don't quite know what this little creep is for, so let's talk about the big-headed kid - the much-maligned Doom of Malan'tai!.
I have a couple rules about the Doom I must insist you follow (Don't feed him after midnight lol):
.
Don't Count him toward the plan: When I take this model (and I do it quite often), just build the rest of your list and the ideas you put into it without any tactical regard to the Doom. Don't sit around thinking what he will do - it doesn't matter - he might not eat any souls, he may just eat Double-Toughness shots and Die - He might just change the way the enemy moves - or not - and maybe ... just maybe, he will kill something important or do that and then blow something up - or make the enemy shoot it so much all your other stuff gets to do their job! You never know exactly what's going to happen, so don't plan, just execute when it comes to this guy.
.
Always put him in a Spore Pod! Seriously, what use will this model be in most games if he starts 48 inches from the enemy? A Doom without a spore pod will likley get killed and do nothing more than go home and cry himself to sleep on his huge pillow. This really is a no-brainer. In a pod, he becomes a threat to any disembarked, footslogging group of models on the board, regardless what their leadership is (average roll on 3d6 is 10, even ld10 will give up wounds 50% of the time). This often means that an enemy will either disregard the Doom and play for the best, keeping their units near each other to help deal with trying to gun down your MCs (playing into the Doom's hands) - OR - they will spread out and try to minimize the damage the doom can do when he drops (playing into your army's hands). Either way, the Doom will land and the doom will do his job.
.
Always Cataclysm unless assault is the better option or running will get him to contest: That is right, even a S4, AP1 large blast is fine, because if it hits a squad, they will fold, he will gain wounds or break even. This also boosts the enemy's willingness to try to double-toughness him with big guns! If you have a ton of wounds, even better, start taking out tanks, T5 stuff, whatever, it's all good. Just keep killing! The bigger the distraction the better! Every ounce of effort the enemy expends on him, the less he spends on your army! The more you kill or distract or disrupt the enemy, the better your investment in the Doom will pay off - the only time, I would run would be to contest an objective if you have to with him if he still lives on turn 5 and you have nothing else around (won me a game once).
.
The Bottomline: The Doom is the ultimate distraction unit beacause for 130 points, you will always do SOMETHING with this unit. As stated above, you may kill your points back at least, or distract enough units for a critical turn allowing the big MCs to close with the enemy or disrupt the enemy enough to ruin his game plan, throwing him off balance and giving you the momentum. The point is that this is a unit the enemy has to do something about or it will do something to them!
.
Now the downside: This badboy lives in the land of Elite choices, which is the most hotly contested FOC slot in the whole codex. Taking him means not taking another unit of Hive Guard or not taking those Zoans, which can be a hard choice. At 1850, I take him instead of the zoans and I recognize that he may just die to the first missile launcher shot that comes his way (because pimping is sometimes easy - even with a 3+ invul); I accept that risk for all the potential benefits he might lend as stated above.
.
So if you are into the gamble, want to make hell for the opponent and maybe even cause some mayhem (I once owned a Daemon Prince, Havoc Squad and 3 Chaos Termies in one turn), then I would give him a try. If you would rather have garaunteed shooting (I can't blame you), less BS called your direction and better AT options, then you may want to pass on this model.
.
Now I turn the tactica over to you: What do you think of the doom? Used him before? Been the victim? Have a great Doom Story? Please share, feedback is always welcome and please check out the the link in the photo credit up top, the guy made an awesome scratch build and it desrves more credit than the one I made!
Wednesday, September 8, 2010
Green Stuff: Fur (with video)
Now that you've watched the video, let me focus the camera a little better...
The pattern I wanted you to go for looks like this:
If you repeat this pattern over the whole model you'll come out with a nice fur texture. The 's' can be lengthened or shortened depending on what kind of look your going for, whether long shaggy hair or short human hair. After you get done with your pattern you can just go back and pinch the edges to have them come to a point and even lift them up to give more depth to the sculpt.
And since my flip wasn't focusing for jack here are the final product pictures. Hope it helped! Questions and comment welcome as always.
Tuesday, September 7, 2010
Warhammer 40k Demo Sept 18 by Old School at Evolution Games!
Old School here to announce that I will be presenting a Warhammer 40k demo at Evolution Games September 18. We will have several tables open with lists pre-made to be balanced from several armies ranging from nids to Marines to Chaos to Eldar and more. If you want to try 40k without buying a bunch of minis just to try it, this is the event for you. No need to pre-register or sign up in advance, just grab a buddy or head on down and play by yourself with me or one of the other DFG team members..
This is your chance to see what all the hub-bub is about in this 40k universe ... have you been playing Yu-Gi-Oh or MTG and ever wondered what the hell those dudes with the minis were doing ... here is your chance. Warmachine player? Come try out our system. I'll tell you what, you try mine and I will try yours. That is right, if you come in as a Warmachine player and try 40k at this demo and like it - I will come out and play Warmachine with you and see if I like it AND I will blog about it!
.
Whatever your flavor of gaming is, come on down, try it out and I promise you will have some fun! By the way, on the Wednesday prior to the demo, we are also hosting a bitz trading event also!
Green stuff: Tell me your troubles!

Monday, September 6, 2010
The Officer of the Fleet

Lets start off with a suggested reading; http://www.belloflostsouls.net/2010/09/40k-interview-top-gt-tread-heads-part-1.html
Tyranid Tactics: The Parasite of Mortex
Old School here with a brief respite from the harder Tactica Articles on the Tyranids I have been writing so far to bring you the Parasite of Mortex.Fun and Killy: Let's start this off by saying the Parasite is a big ball of fun if you enjoy conversions and if you own enough ripper swarms - Why not, this model boasts W5, S6, I6, four attacks and a 3+ save. Independant Character status means you can hide this guy in squads of gargoyles, shrikes or skyslasher swarms (if you own those). Implant Attack plus rending means that multi-wound characters and models will go down quickly before the Parasite (not to meantion other Nids).
.
Aside from that, the Parasite can breed rippers from enemy casualties and from outflanking units using toughness tests - added to it's other abilities, lack of invul and T4, you can pigeonhole this model into a troop hunter role - perfect for hunting down those space Marine squads where the Librarian is hidden and killing the Libby before he strikes (or any other cheap squad with a hero or lone MC). The Parasite can also be a means for cracking vehicles and then dissuading the enemy from charging, though depending on his squad, the parasite may get punished badly for this.
.
The weaknesses of the Parasite include his T4 and his breeding ability makes him a liability in kill point games.
.
I would use the Parasite in a list with a lot of other big units to distract from it - Tyrgons, MC spam, Zoanthropes ect. This way, it can make it up the board to get it's job done - the Parasite really needs a hearty squad to protect it - Gargoyles can lead to a lot of death through majority T3 and their 6+, but Shrikes on the other hand can provide a heartier unit that flies, can stand on its own and can also put up a fight along side the Parasite - I would go with boneswords, adrenal glands and toxin sacs to allow you to out inititiative most enemy units and to compliment the abilities of the Parasite. You just need to run a nasty list that stands aside from this unit, understand that it may not make it to the end and keep the squad in cover as it advances.
.
When you breed rippers, push them out to be speed bumps, so the enemy either has to assault them to get to you or you can play leapfrog with them - playing against guard, if you can push into a flank with this unit, you can break out with a ton of rippers and distract his whole board edge, allowing the rest of your army to advance and dominate - the same goes when fighting any other mid to low toughness armies.
.
In Conclusion, I would say that in general I wouldn't take the Parasite of Mortex in a take-all-comers list or a competitive environment, but I won't rule out that the Parasite can be really nasty in the hands of a good player and competitive if he really plays a lot with it and understands its tactics, but in general, I would leave it for the fun, pick-up games.
.
As always, feedback is appreciated!

